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struct MM3_working_struct
{
        uint8_t STATE;
        unsigned int DRDY;
        uint8_t AXIS;
        signed int x_axis;
        signed int x_axis_old;
        signed int y_axis;
        signed int y_axis_old;
        signed int z_axis;
        signed int z_axis_old;
        signed int NickGrad;
        signed int RollGrad;
};


struct MM3_calib_struct
{
        int8_t X_off;
        int8_t Y_off;
        int8_t Z_off;
        uint16_t X_range;
        uint16_t Y_range;
        uint16_t Z_range;
};

extern struct MM3_working_struct MM3;
extern struct MM3_calib_struct MM3_calib;

void init_MM3(void);
void timer0_MM3(void);
void calib_MM3(void);
signed int heading_MM3(void);

#define Max_Axis_Value          500

// Die Werte der Statemachine
#define MM3_RESET                       0
#define MM3_START_TRANSFER      1
#define MM3_WAIT_DRDY           2
#define MM3_DRDY                        3
#define MM3_BYTE2                       4
#define MM3_X                           5
#define MM3_Y                           6
#define MM3_Z                           7
#define MM3_TILT                        8
#define MM3_IDLE                        9