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#ifndef _OUTPUT_H
#define _OUTPUT_H

#include <avr/io.h>

// invert means: An "1" bit in digital debug data make a LOW on the output.
#define DIGITAL_DEBUG_INVERT 1

#define OUTPUT_HIGH(num)        {PORTC |=  (4 << (num));}
#define OUTPUT_LOW(num)         {PORTC &= ~(4 << (num));}
#define OUTPUT_SET(num, state)  {if (DIGITAL_DEBUG_INVERT){if(state) OUTPUT_LOW(num) else OUTPUT_HIGH(num)} else {if(state) OUTPUT_HIGH(num) else OUTPUT_LOW(num)}}
#define OUTPUT_TOGGLE(num) (    {PORTC ^=  (4 << (num));}

/*
 * Some digital debugs. A digital debug is 2 signals on the 2 LED outputs,
 * turned on and off depending on some condtions given in the code.
 * Only one can be selected, by defining DIGITAL_DEBUG_MASK to the value
 * of the debug.
 * In the code one can do like:
 * if (whatever_condition) {
 *      DebugOut.Digital[0] |= DEBUG_MYOWNDEBUGGER;
 * } else {
 *      DebugOut.Digital[0] &= ~DEBUG_MYOWNDEBUGGER;
 * }
 * ...
 * if (whatever_other_condition) {
 *      DebugOut.Digital[1] |= DEBUG_MYOWNDEBUGGER;
 * } else {
 *      DebugOut.Digital[1] &= ~DEBUG_MYOWNDEBUGGER;
 * }
 *
 * Digital debugs may be added as desired, and removed when the mystery
 * at hand is resolved.
 */

#define DEBUG_LEDTEST 256
#define DEBUG_HEIGHT_SWITCH 1
#define DEBUG_HEIGHT_DIFF 2
#define DEBUG_HOVERTHROTTLE 4
#define DEBUG_ACC0THORDER 8
#define DEBUG_COMMANDREPEATED 16
#define DEBUG_PRESSURERANGE 32
#define DEBUG_CLIP 64
#define DEBUG_SENSORLIMIT 128

/*
 * Set to 0 for using outputs as the usual flashing lights.
 * Set to one of the DEBUG_... defines h for using the outputs as debug lights.
 */

#define DIGITAL_DEBUG_MASK DEBUG_CLIP

void output_init(void);
void output_update(void);

#endif //_output_H