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#include <inttypes.h>
#include "attitude.h"
#include "uart0.h"
#include "configuration.h"
#include "dongfangMath.h"
// For scope debugging only!
#include "output.h"
// = cos^2(45 degs).
// const int32_t FACTORSQUARED = 1L << (MATH_UNIT_FACTOR_LOG * 2);
const int32_t MINPROJECTION = 1L << (MATH_UNIT_FACTOR_LOG * 2 - 9);
// Takes 380 - 400 usec. Way too slow.
// With static MINPROJECTION: 220 usec.
uint16_t AC_getThrottle(uint16_t throttle) {
int32_t projection;
uint8_t effect = dynamicParams.UserParams[2]; // Userparam 3
int16_t deltaThrottle, y;
projection = (int32_t) int_cos(angle[PITCH]) * (int32_t) int_cos(angle[ROLL]);
projection >>= 8;
if (projection < 0) {
// Case not yet considered!
y = 0;
} else {
if (projection < MINPROJECTION && projection >= 0) {
projection = MINPROJECTION;
} else if (projection > -MINPROJECTION && projection < 0) {
projection = -MINPROJECTION;
} else {
}
y = ((int32_t) throttle << (MATH_UNIT_FACTOR_LOG * 2 - 8)) / projection
- throttle;
}
deltaThrottle = ((int32_t)y * effect) >> 6;
DebugOut.Analog[8] = deltaThrottle;
return throttle + deltaThrottle;
}