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typedef struct
{
uint8_t STATE;
unsigned int DRDY;
uint8_t AXIS;
signed int x_axis;
signed int x_axis_old;
signed int y_axis;
signed int y_axis_old;
signed int z_axis;
signed int z_axis_old;
signed int NickGrad;
signed int RollGrad;
}MM3_struct;
extern MM3_struct MM3;
extern int8_t X_off, Y_off, Z_off;
void MM3_init(void);
void MM3_timer0(void);
void MM3_calib(void);
signed int MM3_heading(void);
#define Max_Axis_Value 500
// Die Werte der Statemachine
#define MM3_RESET 0
#define MM3_START_TRANSFER 1
#define MM3_WAIT_DRDY 2
#define MM3_DRDY 4
#define MM3_BYTE2 8
#define MM3_X 16
#define MM3_Y 32
#define MM3_Z 64
#define MM3_TILT 128