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#ifndef _FILE_H
#define _FILE_H
#define NUMBER_OF_AXES_USED 8
#define NUMBER_OF_BUTTONS_USED 10
extern u8 GamepadLayout[30];
extern int MaxAxisValue;
extern const char* LablesOfAxis[NUMBER_OF_AXES_USED];
extern const char* LablesOfButtons[NUMBER_OF_BUTTONS_USED];
extern int file_init();
extern void write_file(void);
extern u8 FileExists;
#endif //_FILE_H