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/*
*
* This file is part of QMapControl,
* an open-source cross-platform map widget
*
* Copyright (C) 2007 - 2008 Kai Winter
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
*
* Contact e-mail: kaiwinter@gmx.de
* Program URL : http://qmapcontrol.sourceforge.net/
*
*/
#ifndef LAYER_H
#define LAYER_H
#include <QObject>
#include <QDebug>
#include <QPainter>
#include <QMouseEvent>
#include "mapadapter.h"
#include "layermanager.h"
#include "geometry.h"
#include "point.h"
#include "wmsmapadapter.h"
#include "tilemapadapter.h"
namespace qmapcontrol
{
//! Layer class
/*!
* There are two different layer types:
* - MapLayer: Displays Maps, but also Geometries. The configuration for displaying maps have to be done in the MapAdapter
* - GeometryLayer: Only displays Geometry objects.
*
* MapLayers also can display Geometry objects. The difference to the GeometryLayer is the repainting. Objects that are
* added to a MapLayer are "baken" on the map. This means, when you change it´s position for example the changes are
* not visible until a new offscreen image has been drawn. If you have "static" Geometries which won´t change their
* position this is fine. But if you want to change the objects position or pen you should use a GeometryLayer. Those
* are repainted immediately on changes.
* You can either use this class and give a layertype on creation or you can use the classes MapLayer and GeometryLayer.
*
* @author Kai Winter <kaiwinter@gmx.de>
*/
class Layer : public QObject
{
Q_OBJECT
public:
friend class LayerManager;
//! sets the type of a layer, see Layer class doc for further information
enum LayerType
{
MapLayer, /*!< uses the MapAdapter to display maps, only gets refreshed when a new offscreen image is needed */
GeometryLayer /*!< gets refreshed everytime when a geometry changes */
};
//! Layer constructor
/*!
* This is used to construct a layer.
*
* @param layername The name of the Layer
* @param mapadapter The MapAdapter which does coordinate translation and Query-String-Forming
* @param layertype The above explained LayerType
* @param takeevents Should the Layer receive MouseEvents? This is set to true by default. Setting it to false could
* be something like a "speed up hint"
*/
Layer(QString layername, MapAdapter* mapadapter, enum LayerType layertype, bool takeevents=true);
virtual ~Layer();
//! returns the layer's name
/*!
* @return the name of this layer
*/
QString layername() const;
//! returns the layer´s MapAdapter
/*!
* This method returns the MapAdapter of this Layer, which can be useful
* to do coordinate transformations.
* @return the MapAdapter which us used by this Layer
*/
const MapAdapter* mapadapter() const;
//! adds a Geometry object to this Layer
/*!
* Please notice the different LayerTypes (MapLayer and GeometryLayer) and the differences
* @param geometry the new Geometry
*/
void addGeometry(Geometry* geometry);
//! removes the Geometry object from this Layer
/*!
* This method removes a Geometry object from this Layer.
*/
void removeGeometry(Geometry* geometry);
//! removes all Geometry objects from this Layer
/*!
* This method removes all Geometry objects from this Layer.
*/
void clearGeometries();
//! return true if the layer is visible
/*!
* @return if the layer is visible
*/
bool isVisible() const;
//! returns the LayerType of the Layer
/*!
* There are two LayerTypes: MapLayer and GeometryLayer
* @return the LayerType of this Layer
*/
Layer::LayerType layertype() const;
void setMapAdapter(MapAdapter* mapadapter);
Layer& operator=(const Layer& rhs);
Layer(const Layer& old);
private:
void moveWidgets(const QPoint mapmiddle_px) const;
void drawYourImage(QPainter* painter, const QPoint mapmiddle_px) const;
void drawYourGeometries(QPainter* painter, const QPoint mapmiddle_px, QRect viewport) const;
void setSize(QSize size);
QRect offscreenViewport() const;
bool takesMouseEvents() const;
void mouseEvent(const QMouseEvent*, const QPoint mapmiddle_px);
void zoomIn() const;
void zoomOut() const;
void _draw(QPainter* painter, const QPoint mapmiddle_px) const;
bool visible;
QString mylayername;
LayerType mylayertype;
QSize size;
QPoint screenmiddle;
QList<Geometry*> geometries;
MapAdapter* mapAdapter;
bool takeevents;
mutable QRect myoffscreenViewport;
signals:
//! This signal is emitted when a Geometry is clicked
/*!
* A Geometry is clickable, if the containing layer is clickable.
* The layer emits a signal for every clicked geometry
* @param geometry The clicked Geometry
* @param point The coordinate (in widget coordinates) of the click
*/
void geometryClicked(Geometry* geometry, QPoint point);
void updateRequest(QRectF rect);
void updateRequest();
public slots:
//! if visible is true, the layer is made visible
/*!
* @param visible if the layer should be visible
*/
void setVisible(bool visible);
};
}
#endif