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/*
*
* This file is part of QMapControl,
* an open-source cross-platform map widget
*
* Copyright (C) 2007 - 2008 Kai Winter
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
*
* Contact e-mail: kaiwinter@gmx.de
* Program URL : http://qmapcontrol.sourceforge.net/
*
*/
#ifndef GEOMETRYLAYER_H
#define GEOMETRYLAYER_H
#include "layer.h"
namespace qmapcontrol
{
//! GeometryLayer class
/*!
* There are two different layer types:
* - MapLayer: Displays Maps, but also Geometries. The configuration for displaying maps have to be done in the MapAdapter
* - GeometryLayer: Only displays Geometry objects.
*
* MapLayers also can display Geometry objects. The difference to the GeometryLayer is the repainting. Objects that are
* added to a MapLayer are "baken" on the map. This means, when you change it´s position for example the changes are
* not visible until a new offscreen image has been drawn. If you have "static" Geometries which won´t change their
* position this is fine. But if you want to change the objects position or pen you should use a GeometryLayer. Those
* are repainted immediately on changes.
*
* @author Kai Winter <kaiwinter@gmx.de>
*/
class GeometryLayer : public Layer
{
Q_OBJECT
public:
//! GeometryLayer constructor
/*!
* This is used to construct a map layer.
*
* @param layername The name of the Layer
* @param mapadapter The MapAdapter which does coordinate translation and Query-String-Forming
* @param takeevents Should the Layer receive MouseEvents? This is set to true by default. Setting it to false could
* be something like a "speed up hint"
*/
GeometryLayer(QString layername, MapAdapter* mapadapter, bool takeevents=true);
virtual ~GeometryLayer();
};
}
#endif