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/* Copyright (C) 2010-2011 Circuits At Home, LTD. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Circuits At Home, LTD
Web : http://www.circuitsathome.com
e-mail : support@circuitsathome.com
*/
#ifndef __SIMPLETIMER_H__
#define __SIMPLETIMER_H__
#include <inttypes.h>
#include <avr/pgmspace.h>
#include "WProgram.h"
#define MSB_MASK 0x80000000
typedef void (*TimerCallback)();
class SimpleTimer
{
struct TimerAttributes
{
uint8_t bmAllocated : 1; // 1 if allocated for some routine
uint8_t bmTimerSet : 1; // 1 if all data for the timer is set
uint8_t bmEnabled : 1; // 1 if enabled and running
uint8_t bmOneTime : 1; // 1 if the task should be executed onece
uint8_t bmSign : 1; // necessary to handle millis() rollovers
};
TimerAttributes timerAttribs;
uint32_t timeOut;
uint32_t timeToFire;
TimerCallback pCallback;
bool TimeoutEllapsed();
public:
SimpleTimer() : timeOut(0), timeToFire(0), pCallback(NULL) { *((uint8_t*)&timerAttribs) = 0; };
void SetAllocated(bool yes) { timerAttribs.bmAllocated = (yes) ? 1 : 0; };
bool IsAllocated() { return timerAttribs.bmAllocated == 1; };
bool IsEnabled() { return timerAttribs.bmEnabled == 1; };
bool Set(TimerCallback task, uint32_t timeout, bool once = false);
void Reset();
bool Enable();
void Disable();
void Run();
uint32_t TimeLeft()
{
if (timerAttribs.bmEnabled != 1)
return 0;
int32_t time_left = timeToFire - millis();
return (time_left > 0) ? time_left : 0;
};
};
#define INVALID_TIMER_ID 0
template <class TIMER_TYPE, const uint8_t POOL_SIZE>
class TimerPool
{
TIMER_TYPE thePool[POOL_SIZE];
public:
TimerPool() {};
uint8_t SetTimer(TimerCallback pfunc, uint32_t msec, bool once);
bool EnableTimer(uint8_t timer_id) { if (!timer_id) return false; thePool[timer_id-1].Enable(); return true; };
bool DisableTimer(uint8_t timer_id) { if (!timer_id) return false; thePool[timer_id-1].Disable(); return true; };
bool ReleaseTimer(uint8_t &timer_id){ if (!timer_id) return false; thePool[timer_id-1].SetAllocated(false); thePool[timer_id-1].Reset(); timer_id = 0; return true; };
void Run();
};
template <class TIMER_TYPE, const uint8_t POOL_SIZE>
uint8_t TimerPool<TIMER_TYPE, POOL_SIZE>::SetTimer(TimerCallback pfunc, uint32_t msec, bool once)
{
for (uint8_t i=0; i<POOL_SIZE; i++)
{
if (!thePool[i].IsAllocated())
{
thePool[i].SetAllocated(true);
thePool[i].SetTimer(pfunc, msec, once);
return i + 1;
}
}
return INVALID_TIMER_ID;
}
template <class TIMER_TYPE, const uint8_t POOL_SIZE>
void TimerPool<TIMER_TYPE, POOL_SIZE>::Run()
{
for (uint8_t i=0; i<POOL_SIZE; i++)
thePool[i].Run();
}
#endif // __SIMPLETIMER_H__