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                PointList[i].Position.Longitude = 0;
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                PointList[i].Position.Longitude = 0;
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                PointList[i].Position.Altitude = 0;
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                PointList[i].Position.Altitude = 0;
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                PointList[i].Heading = 361;             // invalid value
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                PointList[i].Heading = 361;             // invalid value
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                PointList[i].ToleranceRadius = 0;       // in meters, if the MK is within that range around the target, then the next target is triggered
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                PointList[i].ToleranceRadius = 0;       // in meters, if the MK is within that range around the target, then the next target is triggered
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                PointList[i].HoldTime = 0;                      // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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                PointList[i].HoldTime = 0;                      // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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                PointList[i].Event_Flag = 0;            // future implementation
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                PointList[i].Type = POINT_TYPE_INVALID;
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                PointList[i].Type = POINT_TYPE_INVALID;
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                PointList[i].Event_Flag = 0;            // future implementation
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                PointList[i].AltitudeRate = 0;          // no change of setpoint
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        }
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        }
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        return TRUE;           
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        return TRUE;           
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}
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}
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