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        float sin_nick, cos_nick, sin_roll, cos_roll;
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        float sin_nick, cos_nick, sin_roll, cos_roll;
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        signed int x_corr, y_corr;
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        signed int x_corr, y_corr;
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        signed int heading;
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        signed int heading;
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        //Berechung von sinus und cosinus
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        //Berechung von sinus und cosinus
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        sin_nick = (float)sin_i(MM3.NickGrad)/1000;
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        sin_nick = (float)sin_f(MM3.NickGrad);
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        cos_nick = (float)cos_i(MM3.NickGrad)/1000;
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        cos_nick = (float)cos_f(MM3.NickGrad);
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        sin_roll = (float)sin_i(MM3.RollGrad)/1000;
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        sin_roll = (float)sin_f(MM3.RollGrad);
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        cos_roll = (float)cos_i(MM3.RollGrad)/1000;      
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        cos_roll = (float)cos_f(MM3.RollGrad);      
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    //Neigungskompensation
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    //Neigungskompensation