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*/
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*/
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/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Peter Muehlenbrock
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Peter Muehlenbrock
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Winkelfunktionen sin, cos und arctan in
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Winkelfunktionen sin, cos und arctan in
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brute-force Art: Sehr Schnell, nicht sonderlich genau, aber ausreichend
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brute-force Art: Sehr Schnell, nicht sonderlich genau, aber ausreichend
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Stand 11.9.2007
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Stand 20.9.2007
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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*/
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*/
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#include "main.h"
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#include "main.h"
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        else //0,568...1  entsprechend 30..45 Grad
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        else //0,568...1  entsprechend 30..45 Grad
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        {      
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        {      
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                return_value = (int)((((wert-578)*50)/(1000-578)*(45-30))/50) +30;             
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                return_value = (int)((((wert-578)*50)/(1000-578)*(45-30))/50) +30;             
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        }
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        }
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        if (change_xy > 0)  return_value = 90-return_value; //Quadrant 45..90 Grad
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        if (change_xy == 0)  return_value = 90-return_value; //Quadrant 45..90 Grad
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        if ((x > 0) && (y <0)) return_value = - return_value;
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        if ((x >= 0) && (y <0)) return_value = - return_value;
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        else if ((x < 0) && (y > 0)) return_value = - return_value;
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        else if ((x < 0) && (y >= 0)) return_value = - return_value;
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