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241 | for (i = 0; i < MAX_MOTORS; i++) { |
241 | for (i = 0; i < MAX_MOTORS; i++) { |
242 | motorMixer.matrix[i][MIX_THROTTLE] = i < 4 ? 64 : 0; |
242 | motorMixer.matrix[i][MIX_THROTTLE] = i < 4 ? 64 : 0; |
243 | motorMixer.matrix[i][MIX_PITCH] = 0; |
243 | motorMixer.matrix[i][MIX_PITCH] = 0; |
244 | motorMixer.matrix[i][MIX_ROLL] = 0; |
244 | motorMixer.matrix[i][MIX_ROLL] = 0; |
245 | motorMixer.matrix[i][MIX_YAW] = 0; |
245 | motorMixer.matrix[i][MIX_YAW] = 0; |
- | 246 | motorMixer.matrix[i][MIX_OPPOSITE_MOTOR] = (uint8_t)-1; |
|
246 | } |
247 | } |
247 | // default = Quadro |
248 | // default = Quadro |
248 | motorMixer.matrix[0][MIX_PITCH] = +64; |
249 | motorMixer.matrix[0][MIX_PITCH] = +64; |
249 | motorMixer.matrix[0][MIX_YAW] = +64; |
250 | motorMixer.matrix[0][MIX_YAW] = +64; |
250 | motorMixer.matrix[0][MIX_OPPOSITE_MOTOR] = 1; |
251 | motorMixer.matrix[0][MIX_OPPOSITE_MOTOR] = 1; |