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Rev 1775 | Rev 1821 | ||
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Line 6... | Line 6... | ||
6 | 6 | ||
7 | // For scope debugging only! |
7 | // For scope debugging only! |
Line 8... | Line 8... | ||
8 | #include "rc.h" |
8 | #include "rc.h" |
9 | 9 | ||
Line 10... | Line 10... | ||
10 | // = cos^2(45 degs). |
10 | // = cos^2(45 degs). |
11 | const int32_t MINPROJECTION = (int32_t)MATH_UNIT_FACTOR * MATH_UNIT_FACTOR / 2; |
11 | const int32_t MINPROJECTION = (int32_t) MATH_UNIT_FACTOR * MATH_UNIT_FACTOR / 2; |
12 | 12 | ||
13 | // Takes 380 - 400 usec. Way too slow. |
13 | // Takes 380 - 400 usec. Way too slow. |
Line 14... | Line 14... | ||
14 | // With static MINPROJECTION: 220 usec. |
14 | // With static MINPROJECTION: 220 usec. |
15 | uint16_t AC_getThrottle(uint16_t throttle) { |
15 | uint16_t AC_getThrottle(uint16_t throttle) { |
16 | int32_t projection; |
16 | int32_t projection; |
17 | 17 | ||
18 | // part1 start: 150 usec |
18 | // part1 start: 150 usec |
19 | // It's factor (int32_t)MATH_UNIT_FACTOR^2 too high. |
19 | // It's factor (int32_t)MATH_UNIT_FACTOR^2 too high. |
20 | projection = (int32_t)int_cos(angle[PITCH]) * (int32_t)int_cos(angle[ROLL]); |
20 | projection = (int32_t) int_cos(angle[PITCH]) * (int32_t) int_cos(angle[ROLL]); |
21 | // part1 end. |
21 | // part1 end. |
22 | 22 | ||
23 | uint8_t effect = dynamicParams.UserParams[2]; // Userparam 3 |
23 | uint8_t effect = dynamicParams.UserParams[2]; // Userparam 3 |
24 | int16_t deltaThrottle; |
24 | int16_t deltaThrottle; |
25 | 25 | ||
26 | if (projection < MINPROJECTION && projection >= 0) { |
26 | if (projection < MINPROJECTION && projection >= 0) { |
27 | // projection = MINPROJECTION; |
27 | // projection = MINPROJECTION; |
28 | deltaThrottle = 0; |
28 | deltaThrottle = 0; |
29 | } else if (projection >- MINPROJECTION && projection<0) { |
29 | } else if (projection > -MINPROJECTION && projection < 0) { |
30 | // projection = -MINPROJECITON; |
30 | // projection = -MINPROJECITON; |
31 | deltaThrottle = 0; |
31 | deltaThrottle = 0; |
32 | } else |
32 | } else |
- | 33 | /* |
|
33 | /* |
34 | * We need delta throttle = constant/projection1 |
34 | * We need delta throttle = constant/projection1 |
35 | * (constant * MATH_UNIT_FACTOR^2) / projection. |
Line 35... | Line 36... | ||
35 | * (constant * MATH_UNIT_FACTOR^2) / projection. |
36 | */ |
36 | */ |
37 | deltaThrottle = ((int32_t) effect * (int32_t) MATH_UNIT_FACTOR |
37 | deltaThrottle = ((int32_t)effect * (int32_t)MATH_UNIT_FACTOR * (int32_t)MATH_UNIT_FACTOR) / (projection / 10) - effect * 10; |
38 | * (int32_t) MATH_UNIT_FACTOR) / (projection / 10) - effect * 10; |
38 | // DebugOut.Analog[13] = deltaThrottle; |
39 | // DebugOut.Analog[13] = deltaThrottle; |
39 | 40 | ||
40 | return throttle + deltaThrottle; |
41 | return throttle + deltaThrottle; |
41 | } |
42 | } |