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#include <stdlib.h>
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#include <stdlib.h>
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#include <avr/io.h>
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#include <avr/io.h>
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#include <stdlib.h>
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#include "attitude.h"
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#include "attitude.h"
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#include "dongfangMath.h"
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#include "dongfangMath.h"
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  // are less than ....., or reintroduce Kalman.
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  // are less than ....., or reintroduce Kalman.
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  // Well actually the Z axis acc. check is not so silly.
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  // Well actually the Z axis acc. check is not so silly.
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  uint8_t axis;
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  uint8_t axis;
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  int32_t temp;
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  int32_t temp;
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  uint16_t ca = gyroActivity >> 8;
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  uint16_t ca = gyroActivity >> 9;
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  debugOut.analog[14] = ca;
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  debugOut.analog[14] = ca;
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  uint8_t gyroActivityWeighted = ca / staticParams.rateTolerance;
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  uint8_t gyroActivityWeighted = ca / IMUConfig.rateTolerance;
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  if (!gyroActivityWeighted) gyroActivityWeighted = 1;
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  if (!gyroActivityWeighted) gyroActivityWeighted = 1;
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  uint8_t accPart = IMUConfig.zerothOrderCorrection / gyroActivityWeighted;
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  uint8_t accPart = staticParams.zerothOrderCorrection / gyroActivityWeighted;
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  debugOut.analog[28] = IMUConfig.rateTolerance;
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        round = DRIFTCORRECTION_TIME / 2;
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        round = DRIFTCORRECTION_TIME / 2;
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      else
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      else
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        round = -DRIFTCORRECTION_TIME / 2;
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        round = -DRIFTCORRECTION_TIME / 2;
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      deltaCorrection = (correctionSum[axis] + round) / DRIFTCORRECTION_TIME;
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      deltaCorrection = (correctionSum[axis] + round) / DRIFTCORRECTION_TIME;
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      // Add the delta to the compensation. So positive delta means, gyro should have higher value.
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      // Add the delta to the compensation. So positive delta means, gyro should have higher value.
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      driftComp[axis] += deltaCorrection / staticParams.driftCompDivider;
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      driftComp[axis] += deltaCorrection / IMUConfig.driftCompDivider;
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      CHECK_MIN_MAX(driftComp[axis], -staticParams.driftCompLimit, staticParams.driftCompLimit);
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      CHECK_MIN_MAX(driftComp[axis], -IMUConfig.driftCompLimit, IMUConfig.driftCompLimit);
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      // DebugOut.Analog[11 + axis] = correctionSum[axis];
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      // DebugOut.Analog[11 + axis] = correctionSum[axis];
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      // DebugOut.Analog[16 + axis] = correctionSum[axis];
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      // DebugOut.Analog[16 + axis] = correctionSum[axis];
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      // debugOut.analog[28 + axis] = driftComp[axis];
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      // debugOut.analog[28 + axis] = driftComp[axis];
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      correctionSum[axis] = 0;
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      correctionSum[axis] = 0;
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    }
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    }