Rev 333 | Show entire file | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 333 | Rev 356 | ||
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Line 78... | Line 78... | ||
78 | else |
78 | else |
79 | { |
79 | { |
80 | GPS_ClearPosition(&(FollowMe.Position)); // clear followme position |
80 | GPS_ClearPosition(&(FollowMe.Position)); // clear followme position |
81 | } |
81 | } |
Line 82... | Line 82... | ||
82 | 82 | ||
- | 83 | // NC like sound on bad gps signals |
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- | 84 | if(FollowMe_active) |
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83 | // NC like sound on bad gps signals |
85 | { |
84 | if(!(GPSData.Flags & FLAG_GPSFIXOK) && !(beep_rythm % 5)) BeepTime = 100; |
86 | if(!(GPSData.Flags & FLAG_GPSFIXOK) && !(beep_rythm % 5)) BeepTime = 100; |
- | 87 | else if ((GPSData.NumOfSats < GPS_MINSATS) && !(beep_rythm % 5)) BeepTime = 10; |
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Line 85... | Line 88... | ||
85 | else if ((GPSData.NumOfSats < GPS_MINSATS) && !(beep_rythm % 5)) BeepTime = 10; |
88 | } |
86 | 89 | ||
Line 87... | Line 90... | ||
87 | GPSData.Status = PROCESSED; // set to processed unlocks the buffer for new data |
90 | GPSData.Status = PROCESSED; // set to processed unlocks the buffer for new data |