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Line 250... Line 250...
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    LED1_OFF
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    LED1_OFF
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    LED2_OFF
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    LED2_OFF
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    LED3_OFF
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    LED3_OFF
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    LED4_OFF
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    LED4_OFF
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    DDRC &= ~((1 << PC4) | (1 << PC5)); // PC4 input(MODE) | PC5 input(SET)
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    DDRC &= ~((1 << PC4) | (1 << PC5) | (1 << PC6) | (1 << PC7)); // PC4 input(MODE) | PC5 input(SET) | PC6 input SJ1 | PC7 input SJ2
-
 
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    PORTC |= ((1 << PC4) | (1 << PC5) | (1 << PC6) | (1 << PC7)); // pullup
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    PORTC |= ((1 << PC4) | (1 << PC5)); // pullup
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    // reset the MAX7456 to be sure any undefined states do no harm
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    // reset the MAX7456 to be sure any undefined states do no harm
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            // do not spam too much
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            // do not spam too much
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            if (!(COSD_FLAGS_RUNTIME & COSD_DATARECEIVED)) {
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            if (!(COSD_FLAGS_RUNTIME & COSD_DATARECEIVED)) {
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                _delay_ms(300);
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                _delay_ms(300);
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            }
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            }
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        }
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        }
-
 
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-
 
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        if (SJ1_CLOSED && !(COSD_FLAGS_RUNTIME & COSD_BLANKBYSJ)) { // we do not want the HUD anymore
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            if (COSD_FLAGS_MODES & COSD_FLAG_HUD) {
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                clear();
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            }
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            COSD_FLAGS_MODES &= ~COSD_FLAG_HUD;
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            COSD_FLAGS_RUNTIME |= COSD_BLANKBYSJ;
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        } else if (!SJ1_CLOSED && (COSD_FLAGS_RUNTIME & COSD_BLANKBYSJ)) { // we want the HUD back again            
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            if (!(COSD_FLAGS_MODES & COSD_FLAG_HUD)) {
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                COSD_FLAGS_RUNTIME &= ~COSD_ICONS_WRITTEN;
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            }
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            COSD_FLAGS_MODES |= COSD_FLAG_HUD;
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            COSD_FLAGS_RUNTIME &= ~(COSD_BLANKBYSJ);
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        }
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    }
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    }
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#else // character flashing...
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#else // character flashing...
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    clear();
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    clear();