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#ifndef _WAYPOINTS_H
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#ifndef _WAYPOINTS_H
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#define _WAYPOINTS_H
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#define _WAYPOINTS_H
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#include "ubx.h"
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#include "ubx.h"
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#define POINT_TYPE_INVALID 255
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#define POINT_TYPE_INVALID 255
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#define POINT_TYPE_WP   0
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#define POINT_TYPE_WP   0
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#define POINT_TYPE_POI  1
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#define POINT_TYPE_POI  1
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typedef struct
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typedef struct
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{
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{
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        GPS_Pos_t Position;             // the gps position of the waypoint, see ubx.h for details
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        GPS_Pos_t Position;             // the gps position of the waypoint, see ubx.h for details
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        s16 Heading;                    // orientation, 0 no action, 1...360 fix heading, neg. = Index to POI in WP List
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        s16 Heading;                    // orientation, 0 no action, 1...360 fix heading, neg. = Index to POI in WP List
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        u8  ToleranceRadius;    // in meters, if the MK is within that range around the target, then the next target is triggered
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        u8  ToleranceRadius;    // in meters, if the MK is within that range around the target, then the next target is triggered
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        u8  HoldTime;                   // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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        u8  HoldTime;                   // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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        u8  Event_Flag;                 // future implementation
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        u8  Event_Flag;                 // future implementation
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        u8  Index;              // to indentify different waypoints, workaround for bad communications PC <-> NC
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        u8  Index;              // to indentify different waypoints, workaround for bad communications PC <-> NC
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        u8  Type;                               // typeof Waypoint
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        u8  Type;                               // typeof Waypoint
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        u8  WP_EventChannelValue;  //
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        u8  WP_EventChannelValue;  //
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        u8  reserve[9];             // reserve
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        u8  reserve[9];             // reserve
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} __attribute__((packed)) Waypoint_t;
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} __attribute__((packed)) Point_t;
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// Init List, return TRUE on success
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// Init List, return TRUE on success
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u8 WPList_Init(void);
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u8 PointList_Init(void);
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// Clear List, return TRUE on success
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// Clear List, return TRUE on success
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u8 WPList_Clear(void);
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u8 PointList_Clear(void);
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// Returns number of points in the list
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// Returns number of points in the list
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u8 PointList_GetCount(void);
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// return pointer to point at position
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u8 WPList_GetCount(void);
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Point_t* PointList_GetAt(u8 index);
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// appends a point to the list, returns TRUE on success
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// appends a point to the list, returns TRUE on success
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u8 WPList_Append(Waypoint_t* pwp);
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u8 PointList_Append(Point_t* pwp);
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// goto the first WP in the list and return pointer to it
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// goto the first WP in the list and return pointer to it
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Waypoint_t* WPList_Begin(void);
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Point_t* PointList_WPBegin(void);
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// goto the last WP in the list and return pointer to it
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// goto the last WP in the list and return pointer to it
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Waypoint_t* WPList_End(void);
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Point_t* PointList_WPEnd(void);
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// goto next WP in the list and return pointer to it
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// goto next WP in the list and return pointer to it
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Waypoint_t* WPList_Next(void);
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Point_t* PointList_WPNext(void);
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// return pointer to point at position
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// disables waypoint function
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Waypoint_t* WPList_GetAt(u8 index);
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void PointList_WPActive(u8 set);
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// returns pointer to actual POI
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// returns pointer to actual POI
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Point_t* PointList_GetPOI(void);
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Waypoint_t* WPList_GetPOI(void);
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#endif // _WAYPOINTS_H
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#endif // _WAYPOINTS_H
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