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/QMK-Groundstation/trunk/Global/Class_QMapControl/layermanager.h
0,0 → 1,211
/*
*
* This file is part of QMapControl,
* an open-source cross-platform map widget
*
* Copyright (C) 2007 - 2008 Kai Winter
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
*
* Contact e-mail: kaiwinter@gmx.de
* Program URL : http://qmapcontrol.sourceforge.net/
*
*/
 
#ifndef LAYERMANAGER_H
#define LAYERMANAGER_H
 
#include <QObject>
#include <QMap>
#include <QListIterator>
#include "layer.h"
#include "mapadapter.h"
#include "mapcontrol.h"
 
namespace qmapcontrol
{
class Layer;
class MapAdapter;
class MapControl;
 
class LayerManager;
 
//! Handles Layers and viewport related settings
/*!
* This class handles internally all layers which were added to the MapControl.
* It also stores values for scrolling.
* It initiates the creation of a new offscreen image and on zooming the zoom images gets here created.
* @author Kai Winter <kaiwinter@gmx.de>
*/
class LayerManager : public QObject
{
Q_OBJECT
 
public:
LayerManager(MapControl*, QSize);
~LayerManager();
 
//! returns the coordinate of the center of the map
/*!
* @return returns the coordinate of the middle of the screen
*/
QPointF currentCoordinate() const;
 
//! returns the current offscreen image
/*!
* @return the current offscreen image
*/
QPixmap getImage() const;
 
//! returns the layer with the given name
/*!
* @param layername name of the wanted layer
* @return the layer with the given name
*/
Layer* layer(const QString&) const;
 
//! returns the base layer
/*!
* This will return the base layer of the LayerManager.
* The base layer is the one which is used to do internal coordinate calculations.
* @return the base layer
*/
Layer* layer() const;
 
//! returns the names of all layers
/*!
* @return returns a QList with the names of all layers
*/
QList<QString> layers() const;
 
//! sets the middle of the map to the given coordinate
/*!
* @param coordinate the coordinate which the view´s middle should be set to
*/
void setView(const QPointF& coordinate);
 
//! sets the view, so all coordinates are visible
/*!
* @param coordinates the Coorinates which should be visible
*/
void setView(const QList<QPointF> coordinates);
 
//! sets the view and zooms in, so all coordinates are visible
/*!
* The code of setting the view to multiple coordinates is "brute force" and pretty slow.
* Have to be reworked.
* @param coordinates the Coorinates which should be visible
*/
void setViewAndZoomIn (const QList<QPointF> coordinates);
 
//! zooms in one step
void zoomIn();
 
//! zooms out one step
void zoomOut();
 
//! sets the given zoomlevel
/*!
* @param zoomlevel the zoomlevel
*/
void setZoom(int zoomlevel);
 
//! The Viewport of the display
/*!
* Returns the visible viewport in world coordinates
* @return the visible viewport in world coordinates
*/
QRectF getViewport() const;
 
//! scrolls the view
/*!
* Scrolls the view by the given value in pixels and in display coordinates
* @param offset the distance which the view should be scrolled
*/
void scrollView(const QPoint& offset);
 
//! forwards mouseevents to the layers
/*!
* This method is invoked by the MapControl which receives Mouse Events.
* These events are forwarded to the layers, so they can check for clicked geometries.
* @param evnt the mouse event
*/
void mouseEvent(const QMouseEvent* evnt);
 
//! returns the middle of the map in projection coordinates
/*!
*
* @return the middle of the map in projection coordinates
*/
QPoint getMapmiddle_px() const;
 
void forceRedraw();
void removeZoomImage();
 
//! adds a layer
/*!
* If multiple layers are added, they are painted in the added order.
* @param layer the layer which should be added
*/
void addLayer(Layer* layer);
 
//! returns the current zoom level
/*!
* @return returns the current zoom level
*/
int currentZoom() const;
 
void drawGeoms(QPainter* painter);
void drawImage(QPainter* painter);
 
private:
LayerManager& operator=(const LayerManager& rhs);
LayerManager(const LayerManager& old);
//! This method have to be invoked to draw a new offscreen image
/*!
* @param clearImage if the current offscreeen image should be cleared
* @param showZoomImage if a zoom image should be painted
*/
void newOffscreenImage(bool clearImage=true, bool showZoomImage=true);
inline bool checkOffscreen() const;
inline bool containsAll(QList<QPointF> coordinates) const;
inline void moveWidgets();
inline void setMiddle(QList<QPointF> coordinates);
 
MapControl* mapcontrol;
QPoint screenmiddle; // middle of the screen
QPoint scroll; // scrollvalue of the offscreen image
QPoint zoomImageScroll; // scrollvalue of the zoom image
 
QSize size; // widget size
QSize offSize; // size of the offscreen image
 
QPixmap composedOffscreenImage;
QPixmap composedOffscreenImage2;
QPixmap zoomImage;
 
QList<Layer*> mylayers;
 
QPoint mapmiddle_px; // projection-display coordinates
QPointF mapmiddle; // world coordinate
 
QPoint whilenewscroll;
 
public slots:
void updateRequest(QRectF rect);
void updateRequest();
void resize(QSize newSize);
};
}
#endif