0,0 → 1,95 |
///============================================================================ |
/// MKLiveView |
/// Copyright © 2016 Steph |
/// |
///This file is part of MKLiveView. |
/// |
///MKLiveView is free software: you can redistribute it and/or modify |
///it under the terms of the GNU General Public License as published by |
///the Free Software Foundation, either version 3 of the License, or |
///(at your option) any later version. |
/// |
///MKLiveView is distributed in the hope that it will be useful, |
///but WITHOUT ANY WARRANTY; without even the implied warranty of |
///MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
///GNU General Public License for more details. |
/// |
///You should have received a copy of the GNU General Public License |
///along with cssRcon. If not, see <http://www.gnu.org/licenses/>. |
/// |
///============================================================================ |
///Credits: |
/// |
/// The code of the artificial horizon is an idea of 'Anders' and was discussed here: |
/// http://stackoverflow.com/questions/6161351/creating-an-advanced-hud |
/// |
///============================================================================ |
/// DISCLAIMER |
/// =========== |
/// |
/// I created this software with my best knowledge and belief. |
/// |
/// IN NO EVENT, UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, |
/// SHALL I, OR ANY PERSON BE LIABLE FOR ANY LOSS, EXPENSE OR DAMAGE, |
/// OF ANY TYPE OR NATURE ARISING OUT OF THE USE OF, |
/// OR INABILITY TO USE THIS SOFTWARE OR PROGRAM, |
/// INCLUDING, BUT NOT LIMITED TO, CLAIMS, SUITS OR CAUSES OF ACTION |
/// INVOLVING ALLEGED INFRINGEMENT OF COPYRIGHTS, |
/// PATENTS, TRADEMARKS, TRADE SECRETS, OR UNFAIR COMPETITION. |
/// |
/// This means: use it & have fun (but @ Your own risk...) |
/// =========================================================================== |
|
using System.Windows.Controls; |
|
namespace MKLiveView.ArtificialHorizon |
{ |
/// <summary> |
/// Interaktionslogik für ArtificialHorizon.xaml |
/// </summary> |
public partial class ArtificialHorizon : UserControl |
{ |
double roll = 0; |
double pitch = 0; |
public ArtificialHorizon() |
{ |
InitializeComponent(); |
} |
|
public double Roll |
{ |
set |
{ |
roll = -value; |
RollAngle.Angle = roll; |
} |
get |
{ |
return -roll; |
} |
} |
|
public double Pitch |
{ |
set |
{ |
pitch = -value * (double)60 / (double)90; |
PitchAngle.Y = pitch; |
} |
get |
{ |
return -pitch * 90 / 60; |
} |
} |
public double rotate |
{ |
set { Rotate.Angle = value; } |
get { return Rotate.Angle; } |
} |
public double rotateHome |
{ |
set { RotateHome.Angle = value; } |
get { return RotateHome.Angle; } |
} |
} |
} |