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#ifndef _FILE_H
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 #define _FILE_H
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#define NUMBER_OF_AXES_USED      8
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#define NUMBER_OF_BUTTONS_USED   10
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extern u8 GamepadLayout[30];
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extern int MaxAxisValue;
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extern const char* LablesOfAxis[NUMBER_OF_AXES_USED];
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extern const char* LablesOfButtons[NUMBER_OF_BUTTONS_USED];
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extern int file_init();
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extern void write_file(void);
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extern u8 FileExists;
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#endif //_FILE_H