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Rev Author Line No. Line
1775 - 1
#include <inttypes.h>
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#include "attitude.h"
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#include "uart0.h"
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#include "configuration.h"
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// for digital / LED debug.
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#include "output.h"
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// For scope debugging only!
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#include "rc.h"
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#define INTEGRAL_LIMIT 100000
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/*
1821 - 15
 #define DEBUGINTEGRAL 0
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 #define DEBUGDIFFERENTIAL 0
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 #define DEBUGHOVERTHROTTLE 0
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 #define DEBUGHEIGHTSWITCH 0
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 */
1775 - 20
 
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#define LATCH_TIME 40
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int32_t groundPressure;
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int32_t targetHeight;
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int32_t rampedTargetHeight;
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uint8_t heightRampingTimer = 0;
1961 - 28
int32_t maxHeightThisFlight;
1775 - 29
int32_t iHeight;
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int32_t getHeight(void) {
1960 - 32
  return groundPressure - filteredAirPressure;
1775 - 33
}
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void HC_setGround(void) {
1960 - 36
  groundPressure = filteredAirPressure;
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  // This should also happen when height control is enabled in-flight.
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  rampedTargetHeight = getHeight();
1961 - 39
  maxHeightThisFlight = 0;
1960 - 40
  iHeight = 0;
1775 - 41
}
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void HC_update(void) {
1960 - 44
  int32_t height = getHeight();
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  static uint8_t setHeightLatch = 0;
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1961 - 47
  if (height > maxHeightThisFlight)
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    maxHeightThisFlight = height;
1960 - 49
 
1961 - 50
  if (staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH) {
1960 - 51
    // If switch is activated in config, the MaxHeight parameter is a switch value: ON in both ends of the range; OFF in the middle.
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    if (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40) {
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      // Switch is ON
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      if (setHeightLatch <= LATCH_TIME) {
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        if (setHeightLatch == LATCH_TIME) {
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          // Freeze the height as target. We want to do this exactly once each time the switch is thrown ON.
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          targetHeight = height;
1775 - 58
        }
1960 - 59
        // Time not yet reached.
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        setHeightLatch++;
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      }
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    } else {
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      // Switch is OFF.
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      setHeightLatch = 0;
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    }
66
  } else {
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    // Switch is not activated; take the "max-height" as the target height.
2026 - 68
    targetHeight = (uint16_t) dynamicParams.heightSetting * 5L - 500L; // should be: 100 (or make a param out of it)
1960 - 69
  }
70
 
71
  if (++heightRampingTimer == INTEGRATION_FREQUENCY / 10) {
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    heightRampingTimer = 0;
1961 - 73
    if (rampedTargetHeight < targetHeight) {
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      // climbing
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      if (rampedTargetHeight < targetHeight - staticParams.heightSlewRate) {
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        rampedTargetHeight += staticParams.heightSlewRate;
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      } else {
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        rampedTargetHeight = targetHeight;
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      }
2026 - 80
    } else {
1961 - 81
      // descending
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      if (rampedTargetHeight > targetHeight + staticParams.heightSlewRate) {
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        rampedTargetHeight -= staticParams.heightSlewRate;
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      } else {
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        rampedTargetHeight = targetHeight;
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      }
1960 - 87
    }
88
  }
1970 - 89
 
1960 - 90
  // height, in meters (so the division factor is: 100)
1970 - 91
  // debugOut.analog[30] = filteredAirPressure / 10;
1980 - 92
  debugOut.analog[30] = (117100 - filteredAirPressure) / 100;
1971 - 93
  // Calculated 0 alt number: 108205
1980 - 94
  // Experimental 0 alt number: 117100
1775 - 95
}
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// takes 180-200 usec (with integral term). That is too heavy!!!
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// takes 100 usec without integral term.
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uint16_t HC_getThrottle(uint16_t throttle) {
1960 - 100
  int32_t height = getHeight();
101
  int32_t heightError = rampedTargetHeight - height;
2026 - 102
 
1960 - 103
  static int32_t lastHeight;
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105
  int16_t dHeight = height - lastHeight;
106
  lastHeight = height;
107
 
108
  // DebugOut.Analog[20] = dHeight;
109
  // DebugOut.Analog[21] = dynamicParams.MaxHeight;
110
 
111
  // iHeight, at a difference of 5 meters and a freq. of 488 Hz, will grow with 244000 / sec....
112
  // iHeight += heightError;
113
 
2026 - 114
  if (heightError > 0) {
1960 - 115
    debugOut.digital[0] |= DEBUG_HEIGHT_DIFF;
116
    debugOut.digital[1] &= ~DEBUG_HEIGHT_DIFF;
2026 - 117
  } else if (heightError < 0) {
1961 - 118
    debugOut.digital[0] &= ~DEBUG_HEIGHT_DIFF;
1960 - 119
    debugOut.digital[1] |= DEBUG_HEIGHT_DIFF;
120
  }
121
 
122
  /*
123
    if (iHeight > INTEGRAL_LIMIT) { iHeight = INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 1; DebugOut.Digital[1] = 1;}}
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    else if (iHeight < -INTEGRAL_LIMIT) { iHeight = -INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 0; DebugOut.Digital[1] = 0; }}
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    else if (iHeight > 0) { if (DEBUGINTEGRAL) DebugOut.Digital[0] = 1;}
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    else if (iHeight < 0) { if (DEBUGINTEGRAL) DebugOut.Digital[1] = 1;}
127
  */
128
 
2026 - 129
  int16_t dThrottle = ((heightError * staticParams.heightP) >> 9)
130
    /*+ iHeight / 10000L * staticParams.Height_ACC_Effect */-((dHeight * staticParams.heightD) >> 7);
1960 - 131
 
1961 - 132
  if (dThrottle > staticParams.heightControlMaxThrottleChange)
133
    dThrottle = staticParams.heightControlMaxThrottleChange;
134
  else if (dThrottle < -staticParams.heightControlMaxThrottleChange)
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    dThrottle = -staticParams.heightControlMaxThrottleChange;
2026 - 136
 
137
  debugOut.analog[19] = rampedTargetHeight;
138
  debugOut.analog[21] = dThrottle;
139
  debugOut.analog[26] = height;
140
 
1961 - 141
  if (staticParams.bitConfig & CFG_SIMPLE_HEIGHT_CONTROL) {
142
    if (!(staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH)
1960 - 143
        || (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40)) {
144
      // If switch is not in use --> Just apply height control.
145
      // If switch is in use     --> only apply height control when switch is also ON.
146
      throttle += dThrottle;
147
    }
148
  }
1961 - 149
 
150
  /* Experiment: Find hover-throttle */
151
 
152
#define DEFAULT_HOVERTHROTTLE 50
153
int32_t stronglyFilteredHeightDiff = 0;
154
uint16_t hoverThrottle = 0; // DEFAULT_HOVERTHROTTLE;
155
uint16_t stronglyFilteredThrottle = DEFAULT_HOVERTHROTTLE;
156
#define HOVERTHROTTLEFILTER 25
1960 - 157
 
158
  stronglyFilteredHeightDiff = (stronglyFilteredHeightDiff
159
                                * (HOVERTHROTTLEFILTER - 1) + dHeight) / HOVERTHROTTLEFILTER;
160
  stronglyFilteredThrottle = (stronglyFilteredThrottle * (HOVERTHROTTLEFILTER
161
                                                          - 1) + throttle) / HOVERTHROTTLEFILTER;
162
 
163
  if (isFlying >= 1000 && stronglyFilteredHeightDiff < 3
164
      && stronglyFilteredHeightDiff > -3) {
165
    hoverThrottle = stronglyFilteredThrottle;
166
    debugOut.digital[0] |= DEBUG_HOVERTHROTTLE;
167
    // DebugOut.Analog[18] = hoverThrottle;
168
  } else
169
    debugOut.digital[0] &= ~DEBUG_HOVERTHROTTLE;
170
 
1986 - 171
  //debugOut.analog[20] = dThrottle;
1960 - 172
 
173
  return throttle;
1775 - 174
}
175
 
176
/*
1821 - 177
 For a variometer thingy:
178
 When switch is thrown on, freeze throttle (capture it into variable)
179
 For each iter., add (throttle - frozen throttle) to target height. Maybe don't do ramping.
180
 Output = frozen throttle + whatever is computed +/-. Integral?
181
 */