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1775 - 1
#include <inttypes.h>
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#include "attitude.h"
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#include "uart0.h"
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#include "configuration.h"
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#include "controlMixer.h"
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// for digital / LED debug.
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#include "output.h"
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// For scope debugging only!
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#include "rc.h"
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#define INTEGRAL_LIMIT 100000
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/*
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#define DEBUGINTEGRAL 0
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#define DEBUGDIFFERENTIAL 0
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#define DEBUGHOVERTHROTTLE 0
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#define DEBUGHEIGHTSWITCH 0
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*/
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#define LATCH_TIME 40
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int32_t groundPressure;
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int32_t targetHeight;
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int32_t rampedTargetHeight;
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#define DEFAULT_HOVERTHROTTLE 50
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int32_t stronglyFilteredHeightDiff = 0;
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uint16_t hoverThrottle = 0; // DEFAULT_HOVERTHROTTLE;
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uint16_t stronglyFilteredThrottle = DEFAULT_HOVERTHROTTLE;
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#define HOVERTHROTTLEFILTER 25
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uint8_t heightRampingTimer = 0;
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int32_t maxHeight;
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int32_t iHeight;
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/*
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  These parameters are free to take:
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        uint8_t HeightMinGas;           // Value : 0-100
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        uint8_t HeightD;                // Value : 0-250
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        uint8_t MaxHeight;              // Value : 0-32
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        uint8_t HeightP;                // Value : 0-32
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        uint8_t Height_Gain;            // Value : 0-50
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        uint8_t Height_ACC_Effect;      // Value : 0-250
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 */
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int32_t getHeight(void) {
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  return groundPressure - filteredAirPressure;
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}
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void HC_setGround(void) {
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  groundPressure = filteredAirPressure;
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  // This should also happen when height control is enabled in-flight.
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  rampedTargetHeight = getHeight();
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  maxHeight = 0;
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  iHeight = 0;
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}
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void HC_update(void) {
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  int32_t height = getHeight();
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  static uint8_t setHeightLatch = 0;
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  if (height > maxHeight)
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    maxHeight = height;
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  if (staticParams.GlobalConfig & CFG_HEIGHT_SWITCH) {
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    // If switch is activated in config
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    DebugOut.Digital[0] |= DEBUG_HEIGHT_SWITCH;
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    if (dynamicParams.MaxHeight < 40 || dynamicParams.MaxHeight > 255-40) {
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      // Switch is ON
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      if (setHeightLatch <= LATCH_TIME) {
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        if (setHeightLatch == LATCH_TIME) {
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          // Freeze the height as target. We want to do this exactly once each time the switch is thrown ON.
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          targetHeight = height;
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          DebugOut.Digital[1] |= DEBUG_HEIGHT_SWITCH;
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        }
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        // Time not yet reached.
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        setHeightLatch++;
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      }
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    } else {
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      // Switch is OFF.
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      setHeightLatch = 0;
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      DebugOut.Digital[1] &= ~DEBUG_HEIGHT_SWITCH;
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    }
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  } else {
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    // Switch is not activated; take the "max-height" as the target height.
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    DebugOut.Digital[0] &= ~DEBUG_HEIGHT_SWITCH;
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    targetHeight = (uint16_t)dynamicParams.MaxHeight * 100; //getHeight() + 10 * 100;
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  }
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  if (++heightRampingTimer == INTEGRATION_FREQUENCY/10) {
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    heightRampingTimer = 0;
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    if (rampedTargetHeight + staticParams.Height_Gain <= targetHeight) {
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      rampedTargetHeight += staticParams.Height_Gain;
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    } else if (rampedTargetHeight - staticParams.Height_Gain >= targetHeight) {
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      rampedTargetHeight -= staticParams.Height_Gain;
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    }
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  }
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  // height, in meters (so the division factor is: 100)
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  DebugOut.Analog[30] = height / 100;
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}
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// ParamSet.GlobalConfig & CFG_HEIGHT_CONTROL
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// ParamSet.GlobalConfig & CFG_HEIGHT_SWITCH
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// ParamSet.BitConfig & CFG_HEIGHT_3SWITCH
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// takes 180-200 usec (with integral term). That is too heavy!!!
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// takes 100 usec without integral term.
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uint16_t HC_getThrottle(uint16_t throttle) {
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  int32_t height = getHeight();
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  int32_t heightError = rampedTargetHeight - height;
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  static int32_t lastHeight;
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  int16_t dHeight = height - lastHeight;
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  lastHeight = height;
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  // DebugOut.Analog[20] = dHeight;
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  // DebugOut.Analog[21] = dynamicParams.MaxHeight;
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  // iHeight, at a difference of 5 meters and a freq. of 488 Hz, will grow with 244000 / sec.... 
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  // iHeight += heightError;
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  if (dHeight > 0) {
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    DebugOut.Digital[0] |= DEBUG_HEIGHT_DIFF;
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    DebugOut.Digital[1] &= ~DEBUG_HEIGHT_DIFF;
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  } else if (dHeight < 0) {
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    DebugOut.Digital[1] |= DEBUG_HEIGHT_DIFF;
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    DebugOut.Digital[0] &= ~DEBUG_HEIGHT_DIFF;
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  }
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  /*
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  if (iHeight > INTEGRAL_LIMIT) { iHeight = INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 1; DebugOut.Digital[1] = 1;}}
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  else if (iHeight < -INTEGRAL_LIMIT) { iHeight = -INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 0; DebugOut.Digital[1] = 0; }}
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  else if (iHeight > 0) { if (DEBUGINTEGRAL) DebugOut.Digital[0] = 1;}
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  else if (iHeight < 0) { if (DEBUGINTEGRAL) DebugOut.Digital[1] = 1;}
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  */
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  int16_t dThrottle = heightError * staticParams.HeightP / 1000 /*+ iHeight / 10000L * staticParams.Height_ACC_Effect */ - dHeight * staticParams.HeightD;
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  // the "minGas" is now a limit for how much up / down the throttle can be varied
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  if (dThrottle > staticParams.HeightMinGas) dThrottle = staticParams.HeightMinGas;
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  else if (dThrottle < -staticParams.HeightMinGas) dThrottle = -staticParams.HeightMinGas;
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  //DebugOut.Analog[18] = dThrottle;
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  //DebugOut.Analog[19] = iHeight / 10000L;
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  // TODO: Eliminate repitition.
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  if (staticParams.GlobalConfig & CFG_HEIGHT_CONTROL) {
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    if (!(staticParams.GlobalConfig & CFG_HEIGHT_SWITCH) || (dynamicParams.MaxHeight < 40 || dynamicParams.MaxHeight > 255-40)) {
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      // If switch is not in use --> Just apply height control.
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      // If switch is in use     --> only apply height control when switch is also ON. 
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      throttle += dThrottle;
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    }
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  }
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  /* Experiment: Find hover-throttle */
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  stronglyFilteredHeightDiff = (stronglyFilteredHeightDiff * (HOVERTHROTTLEFILTER - 1) + dHeight) / HOVERTHROTTLEFILTER;
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  stronglyFilteredThrottle = (stronglyFilteredThrottle * (HOVERTHROTTLEFILTER - 1) + throttle) / HOVERTHROTTLEFILTER;
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  if (isFlying >= 1000 && stronglyFilteredHeightDiff < 3 && stronglyFilteredHeightDiff > -3) {
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    hoverThrottle = stronglyFilteredThrottle;
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    DebugOut.Digital[0] |= DEBUG_HOVERTHROTTLE;
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    // DebugOut.Analog[18] = hoverThrottle;
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  } else
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    DebugOut.Digital[0] &= ~DEBUG_HOVERTHROTTLE;
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  return throttle;
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}
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/*
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For a variometer thingy:
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When switch is thrown on, freeze throttle (capture it into variable)
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For each iter., add (throttle - frozen throttle) to target height. Maybe don't do ramping.
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Output = frozen throttle + whatever is computed +/-. Integral?
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*/