Rev 1796 | Go to most recent revision | Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1775 | - | 1 | #include <inttypes.h> |
2 | #include "attitude.h" |
||
3 | #include "uart0.h" |
||
4 | #include "configuration.h" |
||
5 | #include "controlMixer.h" |
||
6 | |||
7 | // for digital / LED debug. |
||
8 | #include "output.h" |
||
9 | |||
10 | // For scope debugging only! |
||
11 | #include "rc.h" |
||
12 | |||
13 | #define INTEGRAL_LIMIT 100000 |
||
14 | |||
15 | /* |
||
16 | #define DEBUGINTEGRAL 0 |
||
17 | #define DEBUGDIFFERENTIAL 0 |
||
18 | #define DEBUGHOVERTHROTTLE 0 |
||
19 | #define DEBUGHEIGHTSWITCH 0 |
||
20 | */ |
||
21 | |||
22 | #define LATCH_TIME 40 |
||
23 | |||
24 | int32_t groundPressure; |
||
25 | |||
26 | int32_t targetHeight; |
||
27 | int32_t rampedTargetHeight; |
||
28 | |||
29 | #define DEFAULT_HOVERTHROTTLE 50 |
||
30 | int32_t stronglyFilteredHeightDiff = 0; |
||
31 | uint16_t hoverThrottle = 0; // DEFAULT_HOVERTHROTTLE; |
||
32 | uint16_t stronglyFilteredThrottle = DEFAULT_HOVERTHROTTLE; |
||
33 | #define HOVERTHROTTLEFILTER 25 |
||
34 | |||
35 | uint8_t heightRampingTimer = 0; |
||
36 | int32_t maxHeight; |
||
37 | int32_t iHeight; |
||
38 | /* |
||
39 | These parameters are free to take: |
||
40 | uint8_t HeightMinGas; // Value : 0-100 |
||
41 | uint8_t HeightD; // Value : 0-250 |
||
42 | uint8_t MaxHeight; // Value : 0-32 |
||
43 | uint8_t HeightP; // Value : 0-32 |
||
44 | uint8_t Height_Gain; // Value : 0-50 |
||
45 | uint8_t Height_ACC_Effect; // Value : 0-250 |
||
46 | |||
47 | */ |
||
48 | |||
49 | int32_t getHeight(void) { |
||
50 | return groundPressure - filteredAirPressure; |
||
51 | } |
||
52 | |||
53 | void HC_setGround(void) { |
||
54 | groundPressure = filteredAirPressure; |
||
55 | // This should also happen when height control is enabled in-flight. |
||
56 | rampedTargetHeight = getHeight(); |
||
57 | maxHeight = 0; |
||
58 | iHeight = 0; |
||
59 | } |
||
60 | |||
61 | void HC_update(void) { |
||
62 | int32_t height = getHeight(); |
||
63 | static uint8_t setHeightLatch = 0; |
||
64 | |||
65 | if (height > maxHeight) |
||
66 | maxHeight = height; |
||
67 | |||
68 | if (staticParams.GlobalConfig & CFG_HEIGHT_SWITCH) { |
||
69 | // If switch is activated in config |
||
70 | DebugOut.Digital[0] |= DEBUG_HEIGHT_SWITCH; |
||
71 | if (dynamicParams.MaxHeight < 40 || dynamicParams.MaxHeight > 255-40) { |
||
72 | // Switch is ON |
||
73 | if (setHeightLatch <= LATCH_TIME) { |
||
74 | if (setHeightLatch == LATCH_TIME) { |
||
75 | // Freeze the height as target. We want to do this exactly once each time the switch is thrown ON. |
||
76 | targetHeight = height; |
||
77 | DebugOut.Digital[1] |= DEBUG_HEIGHT_SWITCH; |
||
78 | } |
||
79 | // Time not yet reached. |
||
80 | setHeightLatch++; |
||
81 | } |
||
82 | } else { |
||
83 | // Switch is OFF. |
||
84 | setHeightLatch = 0; |
||
85 | DebugOut.Digital[1] &= ~DEBUG_HEIGHT_SWITCH; |
||
86 | } |
||
87 | } else { |
||
88 | // Switch is not activated; take the "max-height" as the target height. |
||
89 | DebugOut.Digital[0] &= ~DEBUG_HEIGHT_SWITCH; |
||
90 | targetHeight = (uint16_t)dynamicParams.MaxHeight * 100; //getHeight() + 10 * 100; |
||
91 | } |
||
92 | |||
93 | if (++heightRampingTimer == INTEGRATION_FREQUENCY/10) { |
||
94 | heightRampingTimer = 0; |
||
95 | if (rampedTargetHeight + staticParams.Height_Gain <= targetHeight) { |
||
96 | rampedTargetHeight += staticParams.Height_Gain; |
||
97 | } else if (rampedTargetHeight - staticParams.Height_Gain >= targetHeight) { |
||
98 | rampedTargetHeight -= staticParams.Height_Gain; |
||
99 | } |
||
100 | } |
||
101 | |||
102 | //DebugOut.Analog[16] = (int16_t)(height / 10); |
||
103 | //DebugOut.Analog[17] = (int16_t)(rampedTargetHeight / 10); |
||
104 | } |
||
105 | |||
106 | // ParamSet.GlobalConfig & CFG_HEIGHT_CONTROL |
||
107 | // ParamSet.GlobalConfig & CFG_HEIGHT_SWITCH |
||
108 | // ParamSet.BitConfig & CFG_HEIGHT_3SWITCH |
||
109 | |||
110 | // takes 180-200 usec (with integral term). That is too heavy!!! |
||
111 | // takes 100 usec without integral term. |
||
112 | uint16_t HC_getThrottle(uint16_t throttle) { |
||
113 | int32_t height = getHeight(); |
||
114 | int32_t heightError = rampedTargetHeight - height; |
||
115 | |||
116 | static int32_t lastHeight; |
||
117 | |||
118 | int16_t dHeight = height - lastHeight; |
||
119 | lastHeight = height; |
||
120 | |||
121 | // DebugOut.Analog[20] = dHeight; |
||
122 | // DebugOut.Analog[21] = dynamicParams.MaxHeight; |
||
123 | |||
124 | // iHeight, at a difference of 5 meters and a freq. of 488 Hz, will grow with 244000 / sec.... |
||
125 | // iHeight += heightError; |
||
126 | |||
127 | if (dHeight > 0) { |
||
128 | DebugOut.Digital[0] |= DEBUG_HEIGHT_DIFF; |
||
129 | DebugOut.Digital[1] &= ~DEBUG_HEIGHT_DIFF; |
||
130 | } else if (dHeight < 0) { |
||
131 | DebugOut.Digital[1] |= DEBUG_HEIGHT_DIFF; |
||
132 | DebugOut.Digital[0] &= ~DEBUG_HEIGHT_DIFF; |
||
133 | } |
||
134 | |||
135 | /* |
||
136 | if (iHeight > INTEGRAL_LIMIT) { iHeight = INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 1; DebugOut.Digital[1] = 1;}} |
||
137 | else if (iHeight < -INTEGRAL_LIMIT) { iHeight = -INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 0; DebugOut.Digital[1] = 0; }} |
||
138 | else if (iHeight > 0) { if (DEBUGINTEGRAL) DebugOut.Digital[0] = 1;} |
||
139 | else if (iHeight < 0) { if (DEBUGINTEGRAL) DebugOut.Digital[1] = 1;} |
||
140 | */ |
||
141 | |||
142 | int16_t dThrottle = heightError * staticParams.HeightP / 1000 /*+ iHeight / 10000L * staticParams.Height_ACC_Effect */ - dHeight * staticParams.HeightD; |
||
143 | |||
144 | // the "minGas" is now a limit for how much up / down the throttle can be varied |
||
145 | if (dThrottle > staticParams.HeightMinGas) dThrottle = staticParams.HeightMinGas; |
||
146 | else if (dThrottle < -staticParams.HeightMinGas) dThrottle = -staticParams.HeightMinGas; |
||
147 | |||
148 | //DebugOut.Analog[18] = dThrottle; |
||
149 | //DebugOut.Analog[19] = iHeight / 10000L; |
||
150 | |||
151 | // TODO: Eliminate repitition. |
||
152 | if (staticParams.GlobalConfig & CFG_HEIGHT_CONTROL) { |
||
153 | if (!(staticParams.GlobalConfig & CFG_HEIGHT_SWITCH) || (dynamicParams.MaxHeight < 40 || dynamicParams.MaxHeight > 255-40)) { |
||
154 | // If switch is not in use --> Just apply height control. |
||
155 | // If switch is in use --> only apply height control when switch is also ON. |
||
156 | throttle += dThrottle; |
||
157 | } |
||
158 | } |
||
159 | |||
160 | /* Experiment: Find hover-throttle */ |
||
161 | stronglyFilteredHeightDiff = (stronglyFilteredHeightDiff * (HOVERTHROTTLEFILTER - 1) + dHeight) / HOVERTHROTTLEFILTER; |
||
162 | stronglyFilteredThrottle = (stronglyFilteredThrottle * (HOVERTHROTTLEFILTER - 1) + throttle) / HOVERTHROTTLEFILTER; |
||
163 | |||
164 | if (isFlying >= 1000 && stronglyFilteredHeightDiff < 3 && stronglyFilteredHeightDiff > -3) { |
||
165 | hoverThrottle = stronglyFilteredThrottle; |
||
166 | DebugOut.Digital[0] |= DEBUG_HOVERTHROTTLE; |
||
167 | // DebugOut.Analog[18] = hoverThrottle; |
||
168 | } else |
||
169 | DebugOut.Digital[0] &= ~DEBUG_HOVERTHROTTLE; |
||
170 | return throttle; |
||
171 | } |
||
172 | |||
173 | /* |
||
174 | For a variometer thingy: |
||
175 | When switch is thrown on, freeze throttle (capture it into variable) |
||
176 | For each iter., add (throttle - frozen throttle) to target height. Maybe don't do ramping. |
||
177 | Output = frozen throttle + whatever is computed +/-. Integral? |
||
178 | */ |