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Rev | Author | Line No. | Line |
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1775 | - | 1 | #include <inttypes.h> |
2 | #include "attitude.h" |
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3 | #include "uart0.h" |
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4 | #include "configuration.h" |
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5 | #include "dongfangMath.h" |
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6 | |||
7 | // For scope debugging only! |
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1872 | - | 8 | #include "output.h" |
1775 | - | 9 | |
10 | // = cos^2(45 degs). |
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1887 | - | 11 | // const int32_t FACTORSQUARED = 1L << (MATH_UNIT_FACTOR_LOG * 2); |
12 | const int32_t MINPROJECTION = 1L << (MATH_UNIT_FACTOR_LOG * 2 - 9); |
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1775 | - | 13 | |
14 | // Takes 380 - 400 usec. Way too slow. |
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15 | // With static MINPROJECTION: 220 usec. |
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16 | uint16_t AC_getThrottle(uint16_t throttle) { |
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1877 | - | 17 | int32_t projection; |
18 | uint8_t effect = dynamicParams.UserParams[2]; // Userparam 3 |
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1887 | - | 19 | int16_t deltaThrottle, y; |
20 | |||
21 | projection = (int32_t) int_cos(angle[PITCH]) * (int32_t) int_cos(angle[ROLL]); |
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22 | projection >>= 8; |
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23 | |||
24 | if (projection < 0) { |
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25 | // Case not yet considered! |
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26 | y = 0; |
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27 | } else { |
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1877 | - | 28 | if (projection < MINPROJECTION && projection >= 0) { |
1887 | - | 29 | projection = MINPROJECTION; |
1877 | - | 30 | } else if (projection > -MINPROJECTION && projection < 0) { |
1887 | - | 31 | projection = -MINPROJECTION; |
1877 | - | 32 | } else { |
1887 | - | 33 | } |
34 | y = ((int32_t) throttle << (MATH_UNIT_FACTOR_LOG * 2 - 8)) / projection |
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35 | - throttle; |
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36 | } |
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37 | deltaThrottle = ((int32_t)y * effect) >> 6; |
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1955 | - | 38 | debugOut.analog[8] = deltaThrottle; |
1877 | - | 39 | return throttle + deltaThrottle; |
40 | } |