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Rev | Author | Line No. | Line |
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1775 | - | 1 | #include <inttypes.h> |
2 | #include "attitude.h" |
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3 | #include "uart0.h" |
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4 | #include "configuration.h" |
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5 | #include "dongfangMath.h" |
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6 | |||
7 | // For scope debugging only! |
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8 | #include "rc.h" |
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9 | |||
10 | // = cos^2(45 degs). |
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11 | const int32_t MINPROJECTION = (int32_t)MATH_UNIT_FACTOR * MATH_UNIT_FACTOR / 2; |
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12 | |||
13 | // Takes 380 - 400 usec. Way too slow. |
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14 | // With static MINPROJECTION: 220 usec. |
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15 | uint16_t AC_getThrottle(uint16_t throttle) { |
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16 | int32_t projection; |
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17 | |||
18 | // part1 start: 150 usec |
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19 | // It's factor (int32_t)MATH_UNIT_FACTOR^2 too high. |
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20 | projection = (int32_t)int_cos(angle[PITCH]) * (int32_t)int_cos(angle[ROLL]); |
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21 | // part1 end. |
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22 | |||
23 | uint8_t effect = dynamicParams.UserParams[2]; // Userparam 3 |
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24 | int16_t deltaThrottle; |
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25 | |||
26 | if (projection < MINPROJECTION && projection >= 0) { |
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27 | // projection = MINPROJECTION; |
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28 | deltaThrottle = 0; |
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29 | } else if (projection >- MINPROJECTION && projection<0) { |
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30 | // projection = -MINPROJECITON; |
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31 | deltaThrottle = 0; |
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32 | } else |
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33 | /* |
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34 | * We need delta throttle = constant/projection1 |
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35 | * (constant * MATH_UNIT_FACTOR^2) / projection. |
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36 | */ |
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37 | deltaThrottle = ((int32_t)effect * (int32_t)MATH_UNIT_FACTOR * (int32_t)MATH_UNIT_FACTOR) / (projection / 10) - effect * 10; |
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38 | // DebugOut.Analog[13] = deltaThrottle; |
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39 | |||
40 | return throttle + deltaThrottle; |
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41 | } |
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42 | /* |
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43 | har: R = e * k/p |
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44 | vil R = e * ( 1 - k/p ) |
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45 | = e - ek/p |
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46 | */ |