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2189 | - | 1 | /// -*- tab-width: 4; Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- |
2 | /* |
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3 | * vector3.cpp |
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4 | * Copyright (C) Andrew Tridgell 2012 |
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5 | * |
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6 | * This file is free software: you can redistribute it and/or modify it |
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7 | * under the terms of the GNU General Public License as published by the |
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8 | * Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This file is distributed in the hope that it will be useful, but |
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12 | * WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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14 | * See the GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License along |
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17 | * with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | */ |
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19 | |||
20 | #include "AP_Math.h" |
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21 | |||
22 | #define HALF_SQRT_2 0.70710678118654757 |
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23 | |||
24 | // rotate a vector by a standard rotation, attempting |
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25 | // to use the minimum number of floating point operations |
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26 | template <typename T> |
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27 | void Vector3<T>::rotate(enum Rotation rotation) |
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28 | { |
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29 | T tmp; |
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30 | switch (rotation) { |
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31 | case ROTATION_NONE: |
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32 | case ROTATION_MAX: |
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33 | return; |
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34 | case ROTATION_YAW_45: { |
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35 | tmp = HALF_SQRT_2*(x - y); |
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36 | y = HALF_SQRT_2*(x + y); |
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37 | x = tmp; |
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38 | return; |
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39 | } |
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40 | case ROTATION_YAW_90: { |
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41 | tmp = x; x = -y; y = tmp; |
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42 | return; |
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43 | } |
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44 | case ROTATION_YAW_135: { |
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45 | tmp = -HALF_SQRT_2*(x + y); |
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46 | y = HALF_SQRT_2*(x - y); |
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47 | x = tmp; |
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48 | return; |
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49 | } |
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50 | case ROTATION_YAW_180: |
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51 | x = -x; y = -y; |
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52 | return; |
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53 | case ROTATION_YAW_225: { |
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54 | tmp = HALF_SQRT_2*(y - x); |
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55 | y = -HALF_SQRT_2*(x + y); |
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56 | x = tmp; |
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57 | return; |
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58 | } |
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59 | case ROTATION_YAW_270: { |
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60 | tmp = x; x = y; y = -tmp; |
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61 | return; |
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62 | } |
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63 | case ROTATION_YAW_315: { |
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64 | tmp = HALF_SQRT_2*(x + y); |
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65 | y = HALF_SQRT_2*(y - x); |
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66 | x = tmp; |
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67 | return; |
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68 | } |
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69 | case ROTATION_ROLL_180: { |
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70 | y = -y; z = -z; |
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71 | return; |
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72 | } |
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73 | case ROTATION_ROLL_180_YAW_45: { |
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74 | tmp = HALF_SQRT_2*(x + y); |
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75 | y = HALF_SQRT_2*(x - y); |
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76 | x = tmp; z = -z; |
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77 | return; |
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78 | } |
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79 | case ROTATION_ROLL_180_YAW_90: { |
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80 | tmp = x; x = y; y = tmp; z = -z; |
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81 | return; |
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82 | } |
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83 | case ROTATION_ROLL_180_YAW_135: { |
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84 | tmp = HALF_SQRT_2*(y - x); |
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85 | y = HALF_SQRT_2*(y + x); |
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86 | x = tmp; z = -z; |
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87 | return; |
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88 | } |
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89 | case ROTATION_PITCH_180: { |
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90 | x = -x; z = -z; |
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91 | return; |
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92 | } |
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93 | case ROTATION_ROLL_180_YAW_225: { |
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94 | tmp = -HALF_SQRT_2*(x + y); |
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95 | y = HALF_SQRT_2*(y - x); |
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96 | x = tmp; z = -z; |
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97 | return; |
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98 | } |
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99 | case ROTATION_ROLL_180_YAW_270: { |
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100 | tmp = x; x = -y; y = -tmp; z = -z; |
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101 | return; |
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102 | } |
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103 | case ROTATION_ROLL_180_YAW_315: { |
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104 | tmp = HALF_SQRT_2*(x - y); |
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105 | y = -HALF_SQRT_2*(x + y); |
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106 | x = tmp; z = -z; |
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107 | return; |
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108 | } |
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109 | } |
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110 | } |
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111 | |||
112 | // only define for signed numbers |
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113 | template void Vector3<float>::rotate(enum Rotation); |
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114 | template void Vector3<int16_t>::rotate(enum Rotation); |
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115 | template void Vector3<int32_t>::rotate(enum Rotation); |