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Rev | Author | Line No. | Line |
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2105 | - | 1 | #include "main.h" |
2 | #include "calibration.h" |
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3 | #include "frame.h" |
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4 | #include "file.h" |
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5 | #include "gpio.h" |
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6 | |||
7 | |||
8 | void calibrate(void){ |
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9 | frame_print("Please calibrate. Begin with Layout, assign buttons and axis:\n", 1, 0); |
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10 | int i = 0; |
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11 | while(i < NUMBER_OF_AXES_USED){ |
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12 | frame_print("\n (Axis) ", 0, 0); |
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13 | frame_print(LablesOfAxis[i], 0, 0); |
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14 | int u = -1; |
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15 | int axisDefault = 0; |
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16 | while(1){if(!value_sum(1)){break;}} //Wait until all buttons released |
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17 | while(u == -1){ |
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18 | for (int p = 0; p < NumberOfAxesAvailiable; p++) |
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19 | { |
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20 | read_gamepad_data(); |
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21 | if(u == -1 && Axis[p] != axisDefault){u = p;} |
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22 | } |
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23 | } |
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24 | GamepadLayout[i] = u; |
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25 | i++; |
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26 | frame_print(" check", 0, 0); |
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27 | buzzer_short(1); |
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28 | } |
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29 | while(i < (NUMBER_OF_BUTTONS_USED + NUMBER_OF_AXES_USED)){ |
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30 | frame_print("\n (Button) ", 0, 0); |
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31 | frame_print(LablesOfButtons[i - NUMBER_OF_AXES_USED], 0, 0); |
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32 | int u = -1; |
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33 | while(1){if(!value_sum(0)){break;}} |
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34 | while(u == -1){ |
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35 | u = check_if_button_pushed(); |
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36 | } |
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37 | GamepadLayout[i] = u; |
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38 | i++; |
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39 | frame_print(" check", 0, 0); |
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40 | buzzer_short(1); |
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41 | } |
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42 | while(1){if(!value_sum(0)){break;}} |
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43 | frame_print("Press Button 1 to continue...", 1, 1); |
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44 | while(!check_if_button_pushed() == 0){}; |
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45 | buzzer_short(1); |
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46 | frame_print("To calibrate the maximum value of the axis, \n pull and hold the assigned CamNick axis at the maximum \n and store the value by pressing any button.\n\n Maximum Value of Nick axis: ", 1, 0); |
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47 | while(1){if(!value_sum(0)){break;}} |
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48 | while(1){ |
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49 | read_gamepad_data(); |
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50 | if(value_sum(0)) |
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51 | { |
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52 | MaxAxisValue = Axis[GamepadLayout[0]]; |
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53 | break; |
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54 | } |
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55 | } |
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56 | buzzer_short(1); |
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57 | fflush(stdout); |
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58 | frame_print(" check", 0, 0); |
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59 | write_file(); |
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60 | frame_print("", 1, 0); |
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61 | } |
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62 | |||
63 | //>> Ensuring that no button is being pushed and no axis moved |
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64 | //------------------------------------------------------------------------------------------------------ |
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65 | int value_sum(int q){ |
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66 | read_gamepad_data(); |
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67 | int tmp = 0; |
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68 | if(q) |
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69 | { |
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70 | for (int i = 0; i < NumberOfAxesAvailiable; ++i) |
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71 | { |
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72 | tmp += Axis[i]; |
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73 | } |
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74 | } |
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75 | if(!q) |
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76 | { |
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77 | for (int i = 0; i < NumberOfButtonsAvailiable; ++i) |
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78 | { |
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79 | tmp += Button[i]; |
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80 | } |
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81 | } |
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82 | return(tmp); |
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83 | } |
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84 | |||
85 | //>> Initializing calibration of Gamepad |
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86 | //------------------------------------------------------------------------------------------------------ |
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87 | void calibration_init(){ |
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88 | if(FileExists){ |
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89 | frame_stay("Found Profile!\n\n Pad: (If connected)\n %s\n %d Axis\n %d Buttons", GamepadConnected, NUMBER_OF_AXES_USED, NUMBER_OF_BUTTONS_USED); |
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90 | frame_print("Press Button 1 for recalibration .", 1, 1); |
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91 | int i = 0; |
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92 | buzzer_short(1); |
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93 | while(i < 500){ |
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94 | if(check_if_button_pushed() == 0){ |
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95 | i = 1; |
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96 | buzzer_short(3); |
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97 | break; |
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98 | } |
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99 | usleep(5000); |
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100 | if(!(i%100)){ |
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101 | frame_print(" .", 0, 1); |
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102 | buzzer_short(1); |
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103 | } |
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104 | i++; |
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105 | } |
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106 | if(i == 1) |
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107 | { |
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108 | calibrate(); |
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109 | frame_print("START", 1, 1); |
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110 | }else |
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111 | { |
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112 | while(1){if(!value_sum(0)){break;} |
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113 | } |
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114 | frame_print("START", 1, 1); |
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115 | } |
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116 | }else{ |
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117 | buzzer_short(5); |
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118 | frame_stay("No Profile found!\n\n Pad connected:\n %s\n %d Axis\n %d Buttons", GamepadConnected, NUMBER_OF_AXES_USED, NUMBER_OF_BUTTONS_USED); |
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119 | calibrate(); |
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120 | frame_print("START", 1, 1); |
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121 | } |
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122 | } |