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///============================================================================
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/// MKLiveView 
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/// Copyright © 2016 Steph
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/// 
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///This file is part of MKLiveView.
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///
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///MKLiveView is free software: you can redistribute it and/or modify
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///it under the terms of the GNU General Public License as published by
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///the Free Software Foundation, either version 3 of the License, or
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///(at your option) any later version.
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///
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///MKLiveView is distributed in the hope that it will be useful,
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///but WITHOUT ANY WARRANTY; without even the implied warranty of
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///MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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///GNU General Public License for more details.
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///
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///You should have received a copy of the GNU General Public License
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///along with cssRcon.  If not, see <http://www.gnu.org/licenses/>.
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///
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///============================================================================
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///Credits:
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///
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/// The code of the artificial horizon is an idea of 'Anders' and was discussed here:
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/// http://stackoverflow.com/questions/6161351/creating-an-advanced-hud 
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/// 
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///============================================================================
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/// DISCLAIMER
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/// ===========
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/// 
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/// I created this software with my best knowledge and belief.
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/// 
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/// IN NO EVENT, UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, 
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/// SHALL I, OR ANY PERSON BE LIABLE FOR ANY LOSS, EXPENSE OR DAMAGE, 
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/// OF ANY TYPE OR NATURE ARISING OUT OF THE USE OF, 
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/// OR INABILITY TO USE THIS SOFTWARE OR PROGRAM, 
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/// INCLUDING, BUT NOT LIMITED TO, CLAIMS, SUITS OR CAUSES OF ACTION 
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/// INVOLVING ALLEGED INFRINGEMENT OF COPYRIGHTS, 
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/// PATENTS, TRADEMARKS, TRADE SECRETS, OR UNFAIR COMPETITION.
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/// 
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/// This means: use it & have fun (but @ Your own risk...)
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/// ===========================================================================
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using System.Windows.Controls;
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namespace MKLiveView.ArtificialHorizon
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{
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    /// <summary>
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    /// Interaktionslogik für ArtificialHorizon.xaml
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    /// </summary>
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    public partial class ArtificialHorizon : UserControl
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    {
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        double roll = 0;
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        double pitch = 0;
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        public ArtificialHorizon()
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        {
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            InitializeComponent();
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        }
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        public double Roll
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        {
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            set
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            {
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                roll = -value;
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                RollAngle.Angle = roll;
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            }
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            get
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            {
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                return -roll;
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            }
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        }
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        public double Pitch
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        {
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            set
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            {
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                pitch = -value * (double)60 / (double)90;
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                PitchAngle.Y = pitch;
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            }
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            get
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            {
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                return -pitch * 90 / 60;
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            }
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        }
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        public double rotate
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        {
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            set { Rotate.Angle = value; }
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            get { return Rotate.Angle; }
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        }
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        public double rotateHome
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        {
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            set { RotateHome.Angle = value; }
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            get { return RotateHome.Angle; }
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        }
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    }
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}