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2497 | - | 1 | ///============================================================================ |
2 | /// MKLiveView |
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3 | /// Copyright © 2016 Steph |
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4 | /// |
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5 | ///This file is part of MKLiveView. |
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6 | /// |
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7 | ///MKLiveView is free software: you can redistribute it and/or modify |
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8 | ///it under the terms of the GNU General Public License as published by |
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9 | ///the Free Software Foundation, either version 3 of the License, or |
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10 | ///(at your option) any later version. |
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11 | /// |
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12 | ///MKLiveView is distributed in the hope that it will be useful, |
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13 | ///but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | ///MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | ///GNU General Public License for more details. |
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16 | /// |
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17 | ///You should have received a copy of the GNU General Public License |
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18 | ///along with cssRcon. If not, see <http://www.gnu.org/licenses/>. |
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19 | /// |
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20 | ///============================================================================ |
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21 | ///Credits: |
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22 | /// |
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23 | /// The code of the artificial horizon is an idea of 'Anders' and was discussed here: |
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24 | /// http://stackoverflow.com/questions/6161351/creating-an-advanced-hud |
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25 | /// |
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26 | ///============================================================================ |
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27 | /// DISCLAIMER |
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28 | /// =========== |
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29 | /// |
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30 | /// I created this software with my best knowledge and belief. |
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31 | /// |
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32 | /// IN NO EVENT, UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, |
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33 | /// SHALL I, OR ANY PERSON BE LIABLE FOR ANY LOSS, EXPENSE OR DAMAGE, |
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34 | /// OF ANY TYPE OR NATURE ARISING OUT OF THE USE OF, |
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35 | /// OR INABILITY TO USE THIS SOFTWARE OR PROGRAM, |
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36 | /// INCLUDING, BUT NOT LIMITED TO, CLAIMS, SUITS OR CAUSES OF ACTION |
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37 | /// INVOLVING ALLEGED INFRINGEMENT OF COPYRIGHTS, |
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38 | /// PATENTS, TRADEMARKS, TRADE SECRETS, OR UNFAIR COMPETITION. |
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39 | /// |
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40 | /// This means: use it & have fun (but @ Your own risk...) |
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41 | /// =========================================================================== |
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42 | |||
43 | using System.Windows.Controls; |
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44 | |||
45 | namespace MKLiveView.ArtificialHorizon |
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46 | { |
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47 | /// <summary> |
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48 | /// Interaktionslogik für ArtificialHorizon.xaml |
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49 | /// </summary> |
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50 | public partial class ArtificialHorizon : UserControl |
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51 | { |
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52 | double roll = 0; |
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53 | double pitch = 0; |
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54 | public ArtificialHorizon() |
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55 | { |
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56 | InitializeComponent(); |
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57 | } |
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58 | |||
59 | public double Roll |
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60 | { |
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61 | set |
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62 | { |
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63 | roll = -value; |
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64 | RollAngle.Angle = roll; |
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65 | } |
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66 | get |
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67 | { |
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68 | return -roll; |
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69 | } |
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70 | } |
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71 | |||
72 | public double Pitch |
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73 | { |
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74 | set |
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75 | { |
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76 | pitch = -value * (double)60 / (double)90; |
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77 | PitchAngle.Y = pitch; |
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78 | } |
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79 | get |
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80 | { |
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81 | return -pitch * 90 / 60; |
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82 | } |
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83 | } |
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84 | public double rotate |
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85 | { |
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86 | set { Rotate.Angle = value; } |
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87 | get { return Rotate.Angle; } |
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88 | } |
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89 | public double rotateHome |
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90 | { |
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91 | set { RotateHome.Angle = value; } |
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92 | get { return RotateHome.Angle; } |
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93 | } |
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94 | } |
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95 | } |