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#include <inttypes.h>
#include "attitude.h"
#include "uart0.h"
#include "configuration.h"

// for digital / LED debug.
#include "output.h"

// For scope debugging only!
#include "rc.h"

#define INTEGRAL_LIMIT 100000

/*
 #define DEBUGINTEGRAL 0
 #define DEBUGDIFFERENTIAL 0
 #define DEBUGHOVERTHROTTLE 0
 #define DEBUGHEIGHTSWITCH 0
 */


#define LATCH_TIME 40

int32_t groundPressure;
int32_t targetHeight;
int32_t rampedTargetHeight;

uint8_t heightRampingTimer = 0;
int32_t maxHeightThisFlight;
int32_t iHeight;

int32_t getHeight(void) {
  return groundPressure - filteredAirPressure;
}

void HC_setGround(void) {
  groundPressure = filteredAirPressure;
  // This should also happen when height control is enabled in-flight.
  rampedTargetHeight = getHeight();
  maxHeightThisFlight = 0;
  iHeight = 0;
}

void HC_update(void) {
  int32_t height = getHeight();
  static uint8_t setHeightLatch = 0;
 
  if (height > maxHeightThisFlight)
    maxHeightThisFlight = height;
 
  if (staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH) {
    // If switch is activated in config, the MaxHeight parameter is a switch value: ON in both ends of the range; OFF in the middle.
    if (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40) {
      // Switch is ON
      if (setHeightLatch <= LATCH_TIME) {
        if (setHeightLatch == LATCH_TIME) {
          // Freeze the height as target. We want to do this exactly once each time the switch is thrown ON.
          targetHeight = height;
        }
        // Time not yet reached.
        setHeightLatch++;
      }
    } else {
      // Switch is OFF.
      setHeightLatch = 0;
    }
  } else {
    // Switch is not activated; take the "max-height" as the target height.
    targetHeight = (uint16_t) dynamicParams.heightSetting * 100;
  }
 
  if (++heightRampingTimer == INTEGRATION_FREQUENCY / 10) {
    heightRampingTimer = 0;
    if (rampedTargetHeight < targetHeight) {
      // climbing
      if (rampedTargetHeight < targetHeight - staticParams.heightSlewRate) {
        rampedTargetHeight += staticParams.heightSlewRate;
      } else {
        rampedTargetHeight = targetHeight;
      }
    } else if (rampedTargetHeight != targetHeight) {
      // descending
      if (rampedTargetHeight > targetHeight + staticParams.heightSlewRate) {
        rampedTargetHeight -= staticParams.heightSlewRate;
      } else {
        rampedTargetHeight = targetHeight;
      }
    }
  }

  // height, in meters (so the division factor is: 100)
  // debugOut.analog[30] = filteredAirPressure / 10;
  debugOut.analog[30] = (125200 - filteredAirPressure) / 100;
}

// takes 180-200 usec (with integral term). That is too heavy!!!
// takes 100 usec without integral term.
uint16_t HC_getThrottle(uint16_t throttle) {
  int32_t height = getHeight();
  int32_t heightError = rampedTargetHeight - height;
 
  static int32_t lastHeight;
 
  int16_t dHeight = height - lastHeight;
  lastHeight = height;
 
  // DebugOut.Analog[20] = dHeight;
  // DebugOut.Analog[21] = dynamicParams.MaxHeight;
 
  // iHeight, at a difference of 5 meters and a freq. of 488 Hz, will grow with 244000 / sec....
  // iHeight += heightError;
 
  if (dHeight > 0) {
    debugOut.digital[0] |= DEBUG_HEIGHT_DIFF;
    debugOut.digital[1] &= ~DEBUG_HEIGHT_DIFF;
  } else if (dHeight < 0) {
    debugOut.digital[0] &= ~DEBUG_HEIGHT_DIFF;
    debugOut.digital[1] |= DEBUG_HEIGHT_DIFF;
  }
 
  /*
    if (iHeight > INTEGRAL_LIMIT) { iHeight = INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 1; DebugOut.Digital[1] = 1;}}
    else if (iHeight < -INTEGRAL_LIMIT) { iHeight = -INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 0; DebugOut.Digital[1] = 0; }}
    else if (iHeight > 0) { if (DEBUGINTEGRAL) DebugOut.Digital[0] = 1;}
    else if (iHeight < 0) { if (DEBUGINTEGRAL) DebugOut.Digital[1] = 1;}
  */

 
  int16_t dThrottle = ((heightError * staticParams.heightP) << 10)
    /*+ iHeight / 10000L * staticParams.Height_ACC_Effect */- dHeight * staticParams.heightD;
 
  // the "minGas" is now a limit for how much up / down the throttle can be varied
  if (dThrottle > staticParams.heightControlMaxThrottleChange)
    dThrottle = staticParams.heightControlMaxThrottleChange;
  else if (dThrottle < -staticParams.heightControlMaxThrottleChange)
    dThrottle = -staticParams.heightControlMaxThrottleChange;
 
  if (staticParams.bitConfig & CFG_SIMPLE_HEIGHT_CONTROL) {
    if (!(staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH)
        || (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40)) {
      // If switch is not in use --> Just apply height control.
      // If switch is in use     --> only apply height control when switch is also ON.
      throttle += dThrottle;
    }
  }

  /* Experiment: Find hover-throttle */

#define DEFAULT_HOVERTHROTTLE 50
int32_t stronglyFilteredHeightDiff = 0;
uint16_t hoverThrottle = 0; // DEFAULT_HOVERTHROTTLE;
uint16_t stronglyFilteredThrottle = DEFAULT_HOVERTHROTTLE;
#define HOVERTHROTTLEFILTER 25
 
  stronglyFilteredHeightDiff = (stronglyFilteredHeightDiff
                                * (HOVERTHROTTLEFILTER - 1) + dHeight) / HOVERTHROTTLEFILTER;
  stronglyFilteredThrottle = (stronglyFilteredThrottle * (HOVERTHROTTLEFILTER
                                                          - 1) + throttle) / HOVERTHROTTLEFILTER;
 
  if (isFlying >= 1000 && stronglyFilteredHeightDiff < 3
      && stronglyFilteredHeightDiff > -3) {
    hoverThrottle = stronglyFilteredThrottle;
    debugOut.digital[0] |= DEBUG_HOVERTHROTTLE;
    // DebugOut.Analog[18] = hoverThrottle;
  } else
    debugOut.digital[0] &= ~DEBUG_HOVERTHROTTLE;
 
  debugOut.analog[20] = dThrottle;
  debugOut.analog[21] = hoverThrottle;
 
  return throttle;
}

/*
 For a variometer thingy:
 When switch is thrown on, freeze throttle (capture it into variable)
 For each iter., add (throttle - frozen throttle) to target height. Maybe don't do ramping.
 Output = frozen throttle + whatever is computed +/-. Integral?
 */