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#ifndef _FILE_H
 #define _FILE_H

//#define NUMBER_OF_AXES_USED      8      //Comment out for Cam Control only
//#define NUMBER_OF_BUTTONS_USED   10     //Comment out for Cam Control only

#define NUMBER_OF_AXES_USED      4
#define NUMBER_OF_BUTTONS_USED   3

extern u8 GamepadLayout[30];
extern int MaxAxisValue;
extern const char* LablesOfAxis[NUMBER_OF_AXES_USED];
extern const char* LablesOfButtons[NUMBER_OF_BUTTONS_USED];
extern int file_init();
extern void write_file(void);
extern u8 FileExists;

#endif //_FILE_H