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        else if (rollx > 28) rollx = 28;
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        else if (rollx > 28) rollx = 28;
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        // clear roll
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        // clear roll
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        if (old_af_x != rollx && old_af_x >= 0) {
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        if (old_af_x != rollx && old_af_x >= 0) {
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                write_char_xy(old_af_x,13,0);
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                write_char_xy(old_af_x, lastline, 0);
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        }
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        }
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        // clear nick
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        // clear nick
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        if (old_af_y != nicky && old_af_y >= 0) {
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        if (old_af_y != nicky && old_af_y >= 0) {
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                write_char_xy(center_x-1,old_af_y,0);
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                write_char_xy(center_x-1, old_af_y, 0);
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                write_char_xy(center_x+1,old_af_y,0);
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                write_char_xy(center_x+1, old_af_y, 0);
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        }
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        }
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        // draw nick
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        // draw nick
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        write_char_xy(center_x-1,nicky,noodle[cpos]);
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        write_char_xy(center_x-1, nicky, noodle[cpos]);
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        write_char_xy(center_x+1,nicky,noodle[cpos]);
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        write_char_xy(center_x+1, nicky, noodle[cpos]);