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//     WinkelOut.CalcState = 0; // in Uart.c
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//     WinkelOut.CalcState = 0; // in Uart.c
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     beeptime = 1000;
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     beeptime = 1000;
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    }
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    }
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   else Piep(WinkelOut.CalcState,150);
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   else Piep(WinkelOut.CalcState,150);
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  }
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  }
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  DebugOut.Analog[19] = WinkelOut.CalcState;
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  //DebugOut.Analog[19] = WinkelOut.CalcState; // MartinR wird in fc.c verwendet
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}
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}
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