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        u8  ToleranceRadius;    // in meters, if the MK is within that range around the target, then the next target is triggered
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        u8  ToleranceRadius;    // in meters, if the MK is within that range around the target, then the next target is triggered
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        u8  HoldTime;                   // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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        u8  HoldTime;                   // in seconds, if the was once in the tolerance area around a WP, this time defines the delay before the next WP is triggered
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        u8  Event_Flag;                 // future implementation
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        u8  Event_Flag;                 // future implementation
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        u8  Index;              // to indentify different waypoints, workaround for bad communications PC <-> NC
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        u8  Index;              // to indentify different waypoints, workaround for bad communications PC <-> NC
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        u8  Type;                               // typeof Waypoint
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        u8  Type;                               // typeof Waypoint
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        u8  WP_EventChannelValue;  // 
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        u8  reserve[10];                // reserve
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        u8  reserve[9];             // reserve
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} __attribute__((packed)) Waypoint_t;
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} __attribute__((packed)) Waypoint_t;
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u8 WPList_Init(void);
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u8 WPList_Init(void);
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u8 WPList_Clear(void);
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u8 WPList_Clear(void);