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Rev 1617 Rev 1634
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    ACRollRate = rollRate;
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    ACRollRate = rollRate;
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    ACYawRate = yawRate;
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    ACYawRate = yawRate;
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  }
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  }
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  DebugOut.Analog[3] = pitchRate;
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  DebugOut.Analog[3] = pitchRate;
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  DebugOut.Analog[3 + 3] = ACPitchRate;
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  // DebugOut.Analog[3 + 3] = ACPitchRate;
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  DebugOut.Analog[4] = rollRate;
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  DebugOut.Analog[4] = rollRate;
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  DebugOut.Analog[4 + 3] = ACRollRate;
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  // DebugOut.Analog[4 + 3] = ACRollRate;
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  DebugOut.Analog[5] = yawRate;
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  DebugOut.Analog[5] = yawRate;
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  DebugOut.Analog[5 + 3] = ACYawRate;
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  // DebugOut.Analog[5 + 3] = ACYawRate;
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  /*
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  /*
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  DebugOut.Analog[9] = int_cos(pitchAngle);
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  DebugOut.Analog[9] = int_cos(pitchAngle);