0,0 → 1,653 |
/* |
* wiiuse |
* |
* Written By: |
* Michael Laforest < para > |
* Email: < thepara (--AT--) g m a i l [--DOT--] com > |
* |
* Copyright 2006-2007 |
* |
* This file is part of wiiuse. |
* |
* This program is free software; you can redistribute it and/or modify |
* it under the terms of the GNU General Public License as published by |
* the Free Software Foundation; either version 3 of the License, or |
* (at your option) any later version. |
* |
* This program is distributed in the hope that it will be useful, |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
* GNU General Public License for more details. |
* |
* You should have received a copy of the GNU General Public License |
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
* |
* $Header$ |
* |
*/ |
|
/** |
* @file |
* |
* @brief API header file. |
* |
* If this file is included from inside the wiiuse source |
* and not from a third party program, then wiimote_internal.h |
* is also included which extends this file. |
*/ |
|
#ifndef WIIUSE_H_INCLUDED |
#define WIIUSE_H_INCLUDED |
|
#ifdef _WIN32 |
/* windows */ |
#include <windows.h> |
#else |
/* nix */ |
#include <bluetooth/bluetooth.h> |
#endif |
|
#ifdef WIIUSE_INTERNAL_H_INCLUDED |
#define WCONST |
#else |
#define WCONST const |
#endif |
|
/* led bit masks */ |
#define WIIMOTE_LED_NONE 0x00 |
#define WIIMOTE_LED_1 0x10 |
#define WIIMOTE_LED_2 0x20 |
#define WIIMOTE_LED_3 0x40 |
#define WIIMOTE_LED_4 0x80 |
|
/* button codes */ |
#define WIIMOTE_BUTTON_TWO 0x0001 |
#define WIIMOTE_BUTTON_ONE 0x0002 |
#define WIIMOTE_BUTTON_B 0x0004 |
#define WIIMOTE_BUTTON_A 0x0008 |
#define WIIMOTE_BUTTON_MINUS 0x0010 |
#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020 |
#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040 |
#define WIIMOTE_BUTTON_HOME 0x0080 |
#define WIIMOTE_BUTTON_LEFT 0x0100 |
#define WIIMOTE_BUTTON_RIGHT 0x0200 |
#define WIIMOTE_BUTTON_DOWN 0x0400 |
#define WIIMOTE_BUTTON_UP 0x0800 |
#define WIIMOTE_BUTTON_PLUS 0x1000 |
#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000 |
#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000 |
#define WIIMOTE_BUTTON_UNKNOWN 0x8000 |
#define WIIMOTE_BUTTON_ALL 0x1F9F |
|
/* nunchul button codes */ |
#define NUNCHUK_BUTTON_Z 0x01 |
#define NUNCHUK_BUTTON_C 0x02 |
#define NUNCHUK_BUTTON_ALL 0x03 |
|
/* classic controller button codes */ |
#define CLASSIC_CTRL_BUTTON_UP 0x0001 |
#define CLASSIC_CTRL_BUTTON_LEFT 0x0002 |
#define CLASSIC_CTRL_BUTTON_ZR 0x0004 |
#define CLASSIC_CTRL_BUTTON_X 0x0008 |
#define CLASSIC_CTRL_BUTTON_A 0x0010 |
#define CLASSIC_CTRL_BUTTON_Y 0x0020 |
#define CLASSIC_CTRL_BUTTON_B 0x0040 |
#define CLASSIC_CTRL_BUTTON_ZL 0x0080 |
#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200 |
#define CLASSIC_CTRL_BUTTON_PLUS 0x0400 |
#define CLASSIC_CTRL_BUTTON_HOME 0x0800 |
#define CLASSIC_CTRL_BUTTON_MINUS 0x1000 |
#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000 |
#define CLASSIC_CTRL_BUTTON_DOWN 0x4000 |
#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000 |
#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF |
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/* guitar hero 3 button codes */ |
#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001 |
#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008 |
#define GUITAR_HERO_3_BUTTON_GREEN 0x0010 |
#define GUITAR_HERO_3_BUTTON_BLUE 0x0020 |
#define GUITAR_HERO_3_BUTTON_RED 0x0040 |
#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080 |
#define GUITAR_HERO_3_BUTTON_PLUS 0x0400 |
#define GUITAR_HERO_3_BUTTON_MINUS 0x1000 |
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000 |
#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF |
|
|
/* wiimote option flags */ |
#define WIIUSE_SMOOTHING 0x01 |
#define WIIUSE_CONTINUOUS 0x02 |
#define WIIUSE_ORIENT_THRESH 0x04 |
#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH) |
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#define WIIUSE_ORIENT_PRECISION 100.0f |
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/* expansion codes */ |
#define EXP_NONE 0 |
#define EXP_NUNCHUK 1 |
#define EXP_CLASSIC 2 |
#define EXP_GUITAR_HERO_3 3 |
|
/* IR correction types */ |
typedef enum ir_position_t { |
WIIUSE_IR_ABOVE, |
WIIUSE_IR_BELOW |
} ir_position_t; |
|
/** |
* @brief Check if a button is pressed. |
* @param dev Pointer to a wiimote_t or expansion structure. |
* @param button The button you are interested in. |
* @return 1 if the button is pressed, 0 if not. |
*/ |
#define IS_PRESSED(dev, button) ((dev->btns & button) == button) |
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/** |
* @brief Check if a button is being held. |
* @param dev Pointer to a wiimote_t or expansion structure. |
* @param button The button you are interested in. |
* @return 1 if the button is held, 0 if not. |
*/ |
#define IS_HELD(dev, button) ((dev->btns_held & button) == button) |
|
/** |
* @brief Check if a button is released on this event. \n\n |
* This does not mean the button is not pressed, it means \n |
* this button was just now released. |
* @param dev Pointer to a wiimote_t or expansion structure. |
* @param button The button you are interested in. |
* @return 1 if the button is released, 0 if not. |
* |
*/ |
#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button) |
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/** |
* @brief Check if a button has just been pressed this event. |
* @param dev Pointer to a wiimote_t or expansion structure. |
* @param button The button you are interested in. |
* @return 1 if the button is pressed, 0 if not. |
*/ |
#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button)) |
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/** |
* @brief Return the IR sensitivity level. |
* @param wm Pointer to a wiimote_t structure. |
* @param lvl [out] Pointer to an int that will hold the level setting. |
* If no level is set 'lvl' will be set to 0. |
*/ |
#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \ |
do { \ |
if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \ |
else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \ |
else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \ |
else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \ |
else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \ |
else *lvl = 0; \ |
} while (0) |
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#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020) |
#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040) |
#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080) |
#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100) |
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#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num) |
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/* |
* Largest known payload is 21 bytes. |
* Add 2 for the prefix and round up to a power of 2. |
*/ |
#define MAX_PAYLOAD 32 |
|
/* |
* This is left over from an old hack, but it may actually |
* be a useful feature to keep so it wasn't removed. |
*/ |
#ifdef WIN32 |
#define WIIMOTE_DEFAULT_TIMEOUT 10 |
#define WIIMOTE_EXP_TIMEOUT 10 |
#endif |
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typedef unsigned char byte; |
typedef char sbyte; |
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struct wiimote_t; |
struct vec3b_t; |
struct orient_t; |
struct gforce_t; |
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/** |
* @brief Callback that handles a read event. |
* |
* @param wm Pointer to a wiimote_t structure. |
* @param data Pointer to the filled data block. |
* @param len Length in bytes of the data block. |
* |
* @see wiiuse_init() |
* |
* A registered function of this type is called automatically by the wiiuse |
* library when the wiimote has returned the full data requested by a previous |
* call to wiiuse_read_data(). |
*/ |
typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len); |
|
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/** |
* @struct read_req_t |
* @brief Data read request structure. |
*/ |
struct read_req_t { |
wiiuse_read_cb cb; /**< read data callback */ |
byte* buf; /**< buffer where read data is written */ |
unsigned int addr; /**< the offset that the read started at */ |
unsigned short size; /**< the length of the data read */ |
unsigned short wait; /**< num bytes still needed to finish read */ |
byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */ |
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struct read_req_t* next; /**< next read request in the queue */ |
}; |
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/** |
* @struct vec2b_t |
* @brief Unsigned x,y byte vector. |
*/ |
typedef struct vec2b_t { |
byte x, y; |
} vec2b_t; |
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/** |
* @struct vec3b_t |
* @brief Unsigned x,y,z byte vector. |
*/ |
typedef struct vec3b_t { |
byte x, y, z; |
} vec3b_t; |
|
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/** |
* @struct vec3f_t |
* @brief Signed x,y,z float struct. |
*/ |
typedef struct vec3f_t { |
float x, y, z; |
} vec3f_t; |
|
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/** |
* @struct orient_t |
* @brief Orientation struct. |
* |
* Yaw, pitch, and roll range from -180 to 180 degrees. |
*/ |
typedef struct orient_t { |
float roll; /**< roll, this may be smoothed if enabled */ |
float pitch; /**< pitch, this may be smoothed if enabled */ |
float yaw; |
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float a_roll; /**< absolute roll, unsmoothed */ |
float a_pitch; /**< absolute pitch, unsmoothed */ |
} orient_t; |
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/** |
* @struct gforce_t |
* @brief Gravity force struct. |
*/ |
typedef struct gforce_t { |
float x, y, z; |
} gforce_t; |
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/** |
* @struct accel_t |
* @brief Accelerometer struct. For any device with an accelerometer. |
*/ |
typedef struct accel_t { |
struct vec3b_t cal_zero; /**< zero calibration */ |
struct vec3b_t cal_g; /**< 1g difference around 0cal */ |
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float st_roll; /**< last smoothed roll value */ |
float st_pitch; /**< last smoothed roll pitch */ |
float st_alpha; /**< alpha value for smoothing [0-1] */ |
} accel_t; |
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/** |
* @struct ir_dot_t |
* @brief A single IR source. |
*/ |
typedef struct ir_dot_t { |
byte visible; /**< if the IR source is visible */ |
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unsigned int x; /**< interpolated X coordinate */ |
unsigned int y; /**< interpolated Y coordinate */ |
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short rx; /**< raw X coordinate (0-1023) */ |
short ry; /**< raw Y coordinate (0-767) */ |
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byte order; /**< increasing order by x-axis value */ |
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byte size; /**< size of the IR dot (0-15) */ |
} ir_dot_t; |
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/** |
* @enum aspect_t |
* @brief Screen aspect ratio. |
*/ |
typedef enum aspect_t { |
WIIUSE_ASPECT_4_3, |
WIIUSE_ASPECT_16_9 |
} aspect_t; |
|
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/** |
* @struct ir_t |
* @brief IR struct. Hold all data related to the IR tracking. |
*/ |
typedef struct ir_t { |
struct ir_dot_t dot[4]; /**< IR dots */ |
byte num_dots; /**< number of dots at this time */ |
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enum aspect_t aspect; /**< aspect ratio of the screen */ |
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enum ir_position_t pos; /**< IR sensor bar position */ |
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unsigned int vres[2]; /**< IR virtual screen resolution */ |
int offset[2]; /**< IR XY correction offset */ |
int state; /**< keeps track of the IR state */ |
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int ax; /**< absolute X coordinate */ |
int ay; /**< absolute Y coordinate */ |
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int x; /**< calculated X coordinate */ |
int y; /**< calculated Y coordinate */ |
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float distance; /**< pixel distance between first 2 dots*/ |
float z; /**< calculated distance */ |
} ir_t; |
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/** |
* @struct joystick_t |
* @brief Joystick calibration structure. |
* |
* The angle \a ang is relative to the positive y-axis into quadrant I |
* and ranges from 0 to 360 degrees. So if the joystick is held straight |
* upwards then angle is 0 degrees. If it is held to the right it is 90, |
* down is 180, and left is 270. |
* |
* The magnitude \a mag is the distance from the center to where the |
* joystick is being held. The magnitude ranges from 0 to 1. |
* If the joystick is only slightly tilted from the center the magnitude |
* will be low, but if it is closer to the outter edge the value will |
* be higher. |
*/ |
typedef struct joystick_t { |
struct vec2b_t max; /**< maximum joystick values */ |
struct vec2b_t min; /**< minimum joystick values */ |
struct vec2b_t center; /**< center joystick values */ |
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float ang; /**< angle the joystick is being held */ |
float mag; /**< magnitude of the joystick (range 0-1) */ |
} joystick_t; |
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/** |
* @struct nunchuk_t |
* @brief Nunchuk expansion device. |
*/ |
typedef struct nunchuk_t { |
struct accel_t accel_calib; /**< nunchuk accelerometer calibration */ |
struct joystick_t js; /**< joystick calibration */ |
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int* flags; /**< options flag (points to wiimote_t.flags) */ |
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byte btns; /**< what buttons have just been pressed */ |
byte btns_held; /**< what buttons are being held down */ |
byte btns_released; /**< what buttons were just released this */ |
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float orient_threshold; /**< threshold for orient to generate an event */ |
int accel_threshold; /**< threshold for accel to generate an event */ |
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struct vec3b_t accel; /**< current raw acceleration data */ |
struct orient_t orient; /**< current orientation on each axis */ |
struct gforce_t gforce; /**< current gravity forces on each axis */ |
} nunchuk_t; |
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/** |
* @struct classic_ctrl_t |
* @brief Classic controller expansion device. |
*/ |
typedef struct classic_ctrl_t { |
short btns; /**< what buttons have just been pressed */ |
short btns_held; /**< what buttons are being held down */ |
short btns_released; /**< what buttons were just released this */ |
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float r_shoulder; /**< right shoulder button (range 0-1) */ |
float l_shoulder; /**< left shoulder button (range 0-1) */ |
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struct joystick_t ljs; /**< left joystick calibration */ |
struct joystick_t rjs; /**< right joystick calibration */ |
} classic_ctrl_t; |
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/** |
* @struct guitar_hero_3_t |
* @brief Guitar Hero 3 expansion device. |
*/ |
typedef struct guitar_hero_3_t { |
short btns; /**< what buttons have just been pressed */ |
short btns_held; /**< what buttons are being held down */ |
short btns_released; /**< what buttons were just released this */ |
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float whammy_bar; /**< whammy bar (range 0-1) */ |
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struct joystick_t js; /**< joystick calibration */ |
} guitar_hero_3_t; |
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/** |
* @struct expansion_t |
* @brief Generic expansion device plugged into wiimote. |
*/ |
typedef struct expansion_t { |
int type; /**< type of expansion attached */ |
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union { |
struct nunchuk_t nunchuk; |
struct classic_ctrl_t classic; |
struct guitar_hero_3_t gh3; |
}; |
} expansion_t; |
|
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/** |
* @enum win32_bt_stack_t |
* @brief Available bluetooth stacks for Windows. |
*/ |
typedef enum win_bt_stack_t { |
WIIUSE_STACK_UNKNOWN, |
WIIUSE_STACK_MS, |
WIIUSE_STACK_BLUESOLEIL |
} win_bt_stack_t; |
|
|
/** |
* @struct wiimote_state_t |
* @brief Significant data from the previous event. |
*/ |
typedef struct wiimote_state_t { |
/* expansion_t */ |
float exp_ljs_ang; |
float exp_rjs_ang; |
float exp_ljs_mag; |
float exp_rjs_mag; |
unsigned short exp_btns; |
struct orient_t exp_orient; |
struct vec3b_t exp_accel; |
float exp_r_shoulder; |
float exp_l_shoulder; |
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/* ir_t */ |
int ir_ax; |
int ir_ay; |
float ir_distance; |
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struct orient_t orient; |
unsigned short btns; |
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struct vec3b_t accel; |
} wiimote_state_t; |
|
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/** |
* @enum WIIUSE_EVENT_TYPE |
* @brief Events that wiiuse can generate from a poll. |
*/ |
typedef enum WIIUSE_EVENT_TYPE { |
WIIUSE_NONE = 0, |
WIIUSE_EVENT, |
WIIUSE_STATUS, |
WIIUSE_CONNECT, |
WIIUSE_DISCONNECT, |
WIIUSE_UNEXPECTED_DISCONNECT, |
WIIUSE_READ_DATA, |
WIIUSE_NUNCHUK_INSERTED, |
WIIUSE_NUNCHUK_REMOVED, |
WIIUSE_CLASSIC_CTRL_INSERTED, |
WIIUSE_CLASSIC_CTRL_REMOVED, |
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED, |
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED |
} WIIUSE_EVENT_TYPE; |
|
/** |
* @struct wiimote_t |
* @brief Wiimote structure. |
*/ |
typedef struct wiimote_t { |
WCONST int unid; /**< user specified id */ |
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#ifndef WIN32 |
WCONST bdaddr_t bdaddr; /**< bt address */ |
WCONST char bdaddr_str[18]; /**< readable bt address */ |
WCONST int out_sock; /**< output socket */ |
WCONST int in_sock; /**< input socket */ |
#else |
WCONST HANDLE dev_handle; /**< HID handle */ |
WCONST OVERLAPPED hid_overlap; /**< overlap handle */ |
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */ |
WCONST int timeout; /**< read timeout */ |
WCONST byte normal_timeout; /**< normal timeout */ |
WCONST byte exp_timeout; /**< timeout for expansion handshake */ |
#endif |
|
WCONST int state; /**< various state flags */ |
WCONST byte leds; /**< currently lit leds */ |
WCONST float battery_level; /**< battery level */ |
|
WCONST int flags; /**< options flag */ |
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WCONST byte handshake_state; /**< the state of the connection handshake */ |
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WCONST struct read_req_t* read_req; /**< list of data read requests */ |
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */ |
WCONST struct expansion_t exp; /**< wiimote expansion device */ |
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WCONST struct vec3b_t accel; /**< current raw acceleration data */ |
WCONST struct orient_t orient; /**< current orientation on each axis */ |
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */ |
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WCONST struct ir_t ir; /**< IR data */ |
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WCONST unsigned short btns; /**< what buttons have just been pressed */ |
WCONST unsigned short btns_held; /**< what buttons are being held down */ |
WCONST unsigned short btns_released; /**< what buttons were just released this */ |
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WCONST float orient_threshold; /**< threshold for orient to generate an event */ |
WCONST int accel_threshold; /**< threshold for accel to generate an event */ |
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WCONST struct wiimote_state_t lstate; /**< last saved state */ |
|
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occured */ |
WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */ |
} wiimote; |
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/***************************************** |
* |
* Include API specific stuff |
* |
*****************************************/ |
|
#ifdef _WIN32 |
#define WIIUSE_EXPORT_DECL __declspec(dllexport) |
#define WIIUSE_IMPORT_DECL __declspec(dllimport) |
#else |
#define WIIUSE_EXPORT_DECL |
#define WIIUSE_IMPORT_DECL |
#endif |
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#ifdef WIIUSE_COMPILE_LIB |
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL |
#else |
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL |
#endif |
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#ifdef __cplusplus |
extern "C" { |
#endif |
|
/* wiiuse.c */ |
WIIUSE_EXPORT extern const char* wiiuse_version(); |
|
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes); |
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm); |
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes); |
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status); |
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm); |
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds); |
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status); |
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len); |
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len); |
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm); |
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid); |
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable); |
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha); |
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type); |
WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold); |
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm); |
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout); |
WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold); |
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/* connect.c */ |
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout); |
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes); |
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm); |
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/* events.c */ |
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes); |
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/* ir.c */ |
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status); |
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y); |
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos); |
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect); |
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level); |
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/* nunchuk.c */ |
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold); |
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold); |
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#ifdef __cplusplus |
} |
#endif |
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#endif /* WIIUSE_H_INCLUDED */ |
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