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Ignore whitespace Rev 405 → Rev 406

/FollowMe/temp/FollowMe/gps.c
0,0 → 1,98
#include "gps.h"
#include "uart0.h"
#include "main.h"
#include "timer0.h"
 
#define GPS_TIMEOUT 1000 // of ne new gps data arrivw within that time an error ist set
#define GPS_MINSATS 4
 
//------------------------------------------------------------
// copy GPS position from source position to target position
uint8_t GPS_CopyPosition(GPS_Pos_t * pGPSPosSrc, GPS_Pos_t* pGPSPosTgt)
{
uint8_t retval = 0;
if((pGPSPosSrc == 0) || (pGPSPosTgt == 0)) return(retval); // bad pointer
// copy only valid positions
if(pGPSPosSrc->Status != INVALID)
{
// if the source GPS position is not invalid
pGPSPosTgt->Longitude = pGPSPosSrc->Longitude;
pGPSPosTgt->Latitude = pGPSPosSrc->Latitude;
pGPSPosTgt->Altitude = pGPSPosSrc->Altitude;
pGPSPosTgt->Status = NEWDATA; // mark data in target position as new
retval = 1;
}
return(retval);
}
 
//------------------------------------------------------------
// clear position data
uint8_t GPS_ClearPosition(GPS_Pos_t * pGPSPos)
{
uint8_t retval = 0;
if(pGPSPos == 0) return(retval); // bad pointer
else
{
pGPSPos->Longitude = 0;
pGPSPos->Latitude = 0;
pGPSPos->Altitude = 0;
pGPSPos->Status = INVALID;
retval = 1;
}
return (retval);
}
 
 
//------------------------------------------------------------
// check for new GPS data
void GPS_Update(void)
{
static uint16_t GPS_Timeout = 0;
static uint16_t beep_rythm = 0;
 
switch(GPSData.Status)
{
case INVALID:
Error |= ERROR_GPS_RX_TIMEOUT;
GPS_ClearPosition(&(FollowMe.Position)); // clear followme position
break;
 
case PROCESSED:
// wait for timeout
if(CheckDelay(GPS_Timeout))
{
GPSData.Status = INVALID;
}
break;
 
case NEWDATA:
GPS_Timeout = SetDelay(GPS_TIMEOUT); // reset gps timeout
Error &= ~ERROR_GPS_RX_TIMEOUT; // clear possible error
beep_rythm++;
 
// update data in the follow me message
if((GPSData.SatFix & SATFIX_3D) && (GPSData.NumOfSats >= GPS_MINSATS))
{
GPS_CopyPosition(&(GPSData.Position),&(FollowMe.Position));
}
else
{
GPS_ClearPosition(&(FollowMe.Position)); // clear followme position
}
 
// NC like sound on bad gps signals
if(FollowMe_active)
{
if(!(GPSData.Flags & FLAG_GPSFIXOK) && !(beep_rythm % 5)) BeepTime = 100;
else if ((GPSData.NumOfSats < GPS_MINSATS) && !(beep_rythm % 5)) BeepTime = 10;
}
 
GPSData.Status = PROCESSED; // set to processed unlocks the buffer for new data
break;
 
default:
GPSData.Status = INVALID;
break;
}
}