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/*
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*
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* This file is part of QMapControl,
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* an open-source cross-platform map widget
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*
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* Copyright (C) 2007 - 2008 Kai Winter
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact e-mail: kaiwinter@gmx.de
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* Program URL   : http://qmapcontrol.sourceforge.net/
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*
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*/
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#ifndef LAYER_H
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#define LAYER_H
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#include <QObject>
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#include <QDebug>
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#include <QPainter>
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#include <QMouseEvent>
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#include "mapadapter.h"
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#include "layermanager.h"
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#include "geometry.h"
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#include "point.h"
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#include "wmsmapadapter.h"
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#include "tilemapadapter.h"
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namespace qmapcontrol
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{
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    //! Layer class
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    /*!
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     * There are two different layer types:
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     *  - MapLayer: Displays Maps, but also Geometries. The configuration for displaying maps have to be done in the MapAdapter
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     *  - GeometryLayer: Only displays Geometry objects.
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     *
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     * MapLayers also can display Geometry objects. The difference to the GeometryLayer is the repainting. Objects that are
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     * added to a MapLayer are "baken" on the map. This means, when you change it´s position for example the changes are
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     * not visible until a new offscreen image has been drawn. If you have "static" Geometries which won´t change their
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     * position this is fine. But if you want to change the objects position or pen you should use a GeometryLayer. Those
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     * are repainted immediately on changes.
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     * You can either use this class and give a layertype on creation or you can use the classes MapLayer and GeometryLayer.
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     *
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     *  @author Kai Winter <kaiwinter@gmx.de>
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     */
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    class Layer : public QObject
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    {
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        Q_OBJECT
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    public:
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        friend class LayerManager;
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        //! sets the type of a layer, see Layer class doc for further information
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        enum LayerType
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        {
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            MapLayer, /*!< uses the MapAdapter to display maps, only gets refreshed when a new offscreen image is needed */
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            GeometryLayer /*!< gets refreshed everytime when a geometry changes */
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        };
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        //! Layer constructor
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        /*!
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         * This is used to construct a layer.
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         *
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         * @param layername The name of the Layer
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         * @param mapadapter The MapAdapter which does coordinate translation and Query-String-Forming
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         * @param layertype The above explained LayerType
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         * @param takeevents Should the Layer receive MouseEvents? This is set to true by default. Setting it to false could
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         * be something like a "speed up hint"
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         */
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        Layer(QString layername, MapAdapter* mapadapter, enum LayerType layertype, bool takeevents=true);
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        virtual ~Layer();
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        //! returns the layer's name
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        /*!
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         * @return the name of this layer
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         */
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        QString layername() const;
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        //! returns the layer´s MapAdapter
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        /*!
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         * This method returns the MapAdapter of this Layer, which can be useful
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         * to do coordinate transformations.
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         * @return the MapAdapter which us used by this Layer
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         */
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        const MapAdapter* mapadapter() const;
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        //! adds a Geometry object to this Layer
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        /*!
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         * Please notice the different LayerTypes (MapLayer and GeometryLayer) and the differences
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         * @param  geometry the new Geometry
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         */
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        void addGeometry(Geometry* geometry);
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        //! removes the Geometry object from this Layer
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        /*!
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         * This method removes a Geometry object from this Layer.
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         */
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        void removeGeometry(Geometry* geometry);
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        //! removes all Geometry objects from this Layer
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        /*!
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         * This method removes all Geometry objects from this Layer.
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         */
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        void clearGeometries();
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        //! return true if the layer is visible
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        /*!
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         * @return if the layer is visible
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         */
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        bool isVisible() const;
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        //! returns the LayerType of the Layer
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        /*!
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         * There are two LayerTypes: MapLayer and GeometryLayer
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         * @return the LayerType of this Layer
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         */
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        Layer::LayerType layertype() const;
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        void setMapAdapter(MapAdapter* mapadapter);
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        Layer& operator=(const Layer& rhs);
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        Layer(const Layer& old);
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    private:
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        void moveWidgets(const QPoint mapmiddle_px) const;
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        void drawYourImage(QPainter* painter, const QPoint mapmiddle_px) const;
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        void drawYourGeometries(QPainter* painter, const QPoint mapmiddle_px, QRect viewport) const;
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        void setSize(QSize size);
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        QRect offscreenViewport() const;
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        bool takesMouseEvents() const;
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        void mouseEvent(const QMouseEvent*, const QPoint mapmiddle_px);
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        void zoomIn() const;
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        void zoomOut() const;
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        void _draw(QPainter* painter, const QPoint mapmiddle_px) const;
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        bool visible;
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        QString mylayername;
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        LayerType mylayertype;
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        QSize size;
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        QPoint screenmiddle;
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        QList<Geometry*> geometries;
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        MapAdapter* mapAdapter;
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        bool takeevents;
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        mutable QRect myoffscreenViewport;
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    signals:
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        //! This signal is emitted when a Geometry is clicked
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        /*!
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         * A Geometry is clickable, if the containing layer is clickable.
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         * The layer emits a signal for every clicked geometry
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         * @param  geometry The clicked Geometry
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         * @param  point The coordinate (in widget coordinates) of the click
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         */
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        void geometryClicked(Geometry* geometry, QPoint point);
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        void updateRequest(QRectF rect);
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        void updateRequest();
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    public slots:
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        //! if visible is true, the layer is made visible
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        /*!
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         * @param  visible if the layer should be visible
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         */
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        void setVisible(bool visible);
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    };
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}
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#endif