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/*
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*
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* This file is part of QMapControl,
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* an open-source cross-platform map widget
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*
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* Copyright (C) 2007 - 2008 Kai Winter
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact e-mail: kaiwinter@gmx.de
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* Program URL   : http://qmapcontrol.sourceforge.net/
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*
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*/
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#ifndef MAPCONTROL_H
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#define MAPCONTROL_H
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#include <QtGui>
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#include "layermanager.h"
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#include "layer.h"
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#include "mapadapter.h"
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#include "geometry.h"
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#include "imagemanager.h"
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//! QMapControl namespace
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namespace qmapcontrol
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{
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    class LayerManager;
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    class MapAdapter;
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    class Layer;
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    //! The control element of the widget and also the widget itself
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    /*!
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     * This is the main widget.
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     * To this control layers can be added.
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     * A MapControl have to be instantiated with a QSize which sets the size the widget takes in a layout.
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     * The given size is also the size, which is asured to be filled with map images.
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     *
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     * @author Kai Winter <kaiwinter@gmx.de>
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     */
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    class MapControl : public QWidget
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    {
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        Q_OBJECT
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    public:
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        //! Declares what actions the mouse move has on the map
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        enum MouseMode
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        {
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            Panning, /*!< The map is moved */
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            Dragging, /*!< A rectangular can be drawn */
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            None, /*!< Mouse move events have no efect to the map */
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        };
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        //! The constructor of MapControl
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        /*!
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         * The MapControl is the widget which displays the maps.
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         * The size describes the area, which gets filled with map data
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         * When you give no MouseMode, the mouse is moving the map.
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         * You can change the MouseMode on runtime, to e.g. Dragging, which lets the user drag a rectangular box.
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         * After the dragging a signal with the size of the box is emitted.
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         * The mousemode ´None´ can be used, to completely define the control of the map yourself.
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         * @param size the size which the widget should fill with map data
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         * @param mousemode the way mouseevents are handled
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         */
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        MapControl ( QSize size, MouseMode mousemode = Panning );
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        ~MapControl();
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        //! adds a layer
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        /*!
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         * If multiple layers are added, they are painted in the added order.
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         * @param layer the layer which should be added
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         */
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        void addLayer ( Layer* layer );
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        //! returns the layer with the given name
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        /*!
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         * @param  layername name of the wanted layer
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         * @return the layer with the given name
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         */
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        Layer* layer ( const QString& layername ) const;
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        //! returns the names of all layers
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        /*!
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         * @return returns a QList with the names of all layers
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         */
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        QList<QString> layers() const;
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        //! returns the number of existing layers
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        /*!
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         * @return returns the number of existing layers
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         */
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        int numberOfLayers() const;
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        //! returns the coordinate of the center of the map
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        /*!
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         * @return returns the coordinate of the middle of the screen
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         */
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        QPointF currentCoordinate() const;
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        //! returns the current zoom level
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        /*!
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         * @return returns the current zoom level
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         */
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        int currentZoom() const;
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        //! sets the middle of the map to the given coordinate
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        /*!
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         * @param  coordinate the coordinate which the view´s middle should be set to
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         */
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        void setView ( const QPointF& coordinate ) const;
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        //! sets the view, so all coordinates are visible
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        /*!
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         * @param  coordinates the Coorinates which should be visible
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         */
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        void setView ( const QList<QPointF> coordinates ) const;
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        //! sets the view and zooms in, so all coordinates are visible
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        /*!
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         * The code of setting the view to multiple coordinates is "brute force" and pretty slow.
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         * Have to be reworked.
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         * @param  coordinates the Coorinates which should be visible
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         */
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        void setViewAndZoomIn ( const QList<QPointF> coordinates ) const;
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        //! sets the view to the given Point
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        /*!
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         *
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         * @param point the geometric point the view should be set to
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         */
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        void setView ( const Point* point ) const;
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        //! Keeps the center of the map on the Geometry, even when it moves
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        /*!
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         * To stop the following the method stopFollowing() have to be called
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         * @param  geometry the Geometry which should stay centered.
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         */
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        void followGeometry ( const Geometry* geometry ) const;
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        //TODO:
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        // void followGeometry(const QList<Geometry*>) const;
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        //! Stops the following of a Geometry
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        /*!
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         * if the view is set to follow a Geometry this method stops the trace.
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         * See followGeometry().
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         * @param geometry the Geometry which should not followed anymore
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         */
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        void stopFollowing ( Geometry* geometry );
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        //! Smoothly moves the center of the view to the given Coordinate
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        /*!
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         * @param  coordinate the Coordinate which the center of the view should moved to
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         */
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        void moveTo     ( QPointF coordinate );
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        //! sets the Mouse Mode of the MapControl
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        /*!
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         * There are three MouseModes declard by an enum.
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         * The MouesMode Dragging draws an rectangular in the map while the MouseButton is pressed.
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         * When the Button is released a boxDragged() signal is emitted.
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         *
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         * The second MouseMode (the default) is Panning, which allows to drag the map around.
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         * @param mousemode the MouseMode
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         */
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        void setMouseMode ( MouseMode mousemode );
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        //! returns the current MouseMode
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        /*!
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         * For a explanation for the MouseModes see setMouseMode()
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         * @return the current MouseMode
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         */
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        MapControl::MouseMode mouseMode();
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        //int rotation;
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        //! Enable persistent caching of map tiles
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        /*!
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         * Call this method to allow the QMapControl widget to save map tiles
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         * persistent (also over application restarts).
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         * Tiles are stored in the subdirectory "QMapControl.cache" within the
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         * user's home directory. This can be changed by giving a path.
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         * @param path the path to the cache directory
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         */
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        void enablePersistentCache ( const QDir& path=QDir::homePath() + "/QMapControl.cache" );
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        //! Sets the proxy for HTTP connections
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        /*!
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         * This method sets the proxy for HTTP connections.
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         * This is not provided by the current Qtopia version!
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         * @param host the proxy´s hostname or ip
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         * @param port the proxy´s port
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         */
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        void setProxy ( QString host, int port );
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        //! Displays the scale within the widget
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        /*!
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         *
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         * @param show true if the scale should be displayed
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         */
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        void showScale ( bool show );
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    private:
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        LayerManager* layermanager;
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        QPoint screen_middle; // middle of the widget (half size)
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        QPoint pre_click_px; // used for scrolling (MouseMode Panning)
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        QPoint current_mouse_pos; // used for scrolling and dragging (MouseMode Panning/Dragging)
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        QSize size; // size of the widget
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        bool mousepressed;
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        MouseMode mymousemode;
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        bool scaleVisible;
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        bool m_loadingFlag;
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        QMutex moveMutex; // used for method moveTo()
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        QPointF target; // used for method moveTo()
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        int steps; // used for method moveTo()
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        QPointF clickToWorldCoordinate ( QPoint click );
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        MapControl& operator= ( const MapControl& rhs );
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        MapControl ( const MapControl& old );
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    protected:
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        void paintEvent ( QPaintEvent* evnt );
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        void mousePressEvent ( QMouseEvent* evnt );
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        void mouseReleaseEvent ( QMouseEvent* evnt );
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        void mouseMoveEvent ( QMouseEvent* evnt );
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    signals:
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        // void mouseEvent(const QMouseEvent* evnt);
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        //! Emitted AFTER a MouseEvent occured
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        /*!
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         * This signals allows to receive click events within the MapWidget together with the world coordinate.
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         * It is emitted on MousePressEvents and MouseReleaseEvents.
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         * The kind of the event can be obtained by checking the events type.
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         * @param  evnt the QMouseEvent that occured
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         * @param  coordinate the corresponding world coordinate
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         */
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        void mouseEventCoordinate ( const QMouseEvent* evnt, const QPointF coordinate );
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        //! Emitted, after a Rectangular is dragged.
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        /*!
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         * It is possible to select a rectangular area in the map, if the MouseMode is set to Dragging.
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         * The coordinates are in world coordinates
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         * @param  QRectF the dragged Rect
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         */
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        void boxDragged ( const QRectF );
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        //! This signal is emitted, when a Geometry is clicked
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        /*!
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         * @param geometry The clicked Geometry object
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         * @param coord_px  The coordinate in pixel coordinates
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         */
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        void geometryClicked ( Geometry* geometry, QPoint coord_px );
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        //! This signal is emitted, after the view have changed
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        /*!
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         * @param coordinate The current coordinate
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         * @param zoom The current zoom
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         */
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        void viewChanged ( const QPointF &coordinate, int zoom );
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    public slots:
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        //! zooms in one step
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        void zoomIn();
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        //! zooms out one step
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        void zoomOut();
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        //! sets the given zoomlevel
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        /*!
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         * @param zoomlevel the zoomlevel
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         */
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        void setZoom ( int zoomlevel );
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        //! scrolls the view to the left
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        void scrollLeft ( int pixel=10 );
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        //! scrolls the view to the right
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        void scrollRight ( int pixel=10 );
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        //! scrolls the view up
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        void scrollUp ( int pixel=10 );
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        //! scrolls the view down
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        void scrollDown ( int pixel=10 );
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        //! scrolls the view by the given point
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        void scroll ( const QPoint scroll );
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        //! updates the map for the given rect
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        /*!
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         * @param rect the area which should be repainted
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         */
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        void updateRequest ( QRect rect );
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        //! updates the hole map by creating a new offscreen image
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        /*!
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         *
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         */
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        void updateRequestNew();
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        //! Resizes the map to the given size
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        /*!
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         * @param newSize The new size
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         */
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        void resize(const QSize newSize);
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    private slots:
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        void tick();
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        void loadingFinished();
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        void positionChanged ( Geometry* geom );
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    };
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}
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#endif