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/*
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*
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* This file is part of QMapControl,
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* an open-source cross-platform map widget
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*
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* Copyright (C) 2007 - 2008 Kai Winter
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with QMapControl. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact e-mail: kaiwinter@gmx.de
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* Program URL   : http://qmapcontrol.sourceforge.net/
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*
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*/
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#ifndef MAPLAYER_H
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#define MAPLAYER_H
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#include "layer.h"
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namespace qmapcontrol
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{
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    //! MapLayer class
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    /*!
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     * There are two different layer types:
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     *  - MapLayer: Displays Maps, but also Geometries. The configuration for displaying maps have to be done in the MapAdapter
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     *  - GeometryLayer: Only displays Geometry objects.
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     *
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     * MapLayers also can display Geometry objects. The difference to the GeometryLayer is the repainting. Objects that are
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     * added to a MapLayer are "baken" on the map. This means, when you change it´s position for example the changes are
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     * not visible until a new offscreen image has been drawn. If you have "static" Geometries which won´t change their
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     * position this is fine. But if you want to change the objects position or pen you should use a GeometryLayer. Those
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     * are repainted immediately on changes.
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     *
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     *  @author Kai Winter <kaiwinter@gmx.de>
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     */
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    class MapLayer : public Layer
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    {
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        Q_OBJECT
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    public:
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        //! MapLayer constructor
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        /*!
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         * This is used to construct a map layer.
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         *
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         * @param layername The name of the Layer
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         * @param mapadapter The MapAdapter which does coordinate translation and Query-String-Forming
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         * @param takeevents Should the Layer receive MouseEvents? This is set to true by default. Setting it to false could
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         * be something like a "speed up hint"
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         */
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        MapLayer(QString layername, MapAdapter* mapadapter, bool takeevents=true);
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        virtual ~MapLayer();
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    };
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}
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#endif