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Rev Author Line No. Line
1775 - 1
#include <inttypes.h>
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#include "attitude.h"
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#include "uart0.h"
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#include "configuration.h"
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// for digital / LED debug.
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#include "output.h"
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// For scope debugging only!
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#include "rc.h"
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#define INTEGRAL_LIMIT 100000
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/*
1821 - 15
 #define DEBUGINTEGRAL 0
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 #define DEBUGDIFFERENTIAL 0
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 #define DEBUGHOVERTHROTTLE 0
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 #define DEBUGHEIGHTSWITCH 0
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 */
1775 - 20
 
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#define LATCH_TIME 40
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int32_t groundPressure;
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int32_t targetHeight;
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int32_t rampedTargetHeight;
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uint8_t heightRampingTimer = 0;
1961 - 28
int32_t maxHeightThisFlight;
1775 - 29
int32_t iHeight;
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int32_t getHeight(void) {
1960 - 32
  return groundPressure - filteredAirPressure;
1775 - 33
}
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void HC_setGround(void) {
1960 - 36
  groundPressure = filteredAirPressure;
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  // This should also happen when height control is enabled in-flight.
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  rampedTargetHeight = getHeight();
1961 - 39
  maxHeightThisFlight = 0;
1960 - 40
  iHeight = 0;
1775 - 41
}
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void HC_update(void) {
1960 - 44
  int32_t height = getHeight();
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  static uint8_t setHeightLatch = 0;
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1961 - 47
  if (height > maxHeightThisFlight)
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    maxHeightThisFlight = height;
1960 - 49
 
1961 - 50
  if (staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH) {
1960 - 51
    // If switch is activated in config, the MaxHeight parameter is a switch value: ON in both ends of the range; OFF in the middle.
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    if (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40) {
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      // Switch is ON
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      if (setHeightLatch <= LATCH_TIME) {
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        if (setHeightLatch == LATCH_TIME) {
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          // Freeze the height as target. We want to do this exactly once each time the switch is thrown ON.
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          targetHeight = height;
1775 - 58
        }
1960 - 59
        // Time not yet reached.
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        setHeightLatch++;
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      }
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    } else {
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      // Switch is OFF.
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      setHeightLatch = 0;
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    }
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  } else {
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    // Switch is not activated; take the "max-height" as the target height.
1961 - 68
    targetHeight = (uint16_t) dynamicParams.heightSetting * 100;
1960 - 69
  }
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71
  if (++heightRampingTimer == INTEGRATION_FREQUENCY / 10) {
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    heightRampingTimer = 0;
1961 - 73
    if (rampedTargetHeight < targetHeight) {
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      // climbing
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      if (rampedTargetHeight < targetHeight - staticParams.heightSlewRate) {
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        rampedTargetHeight += staticParams.heightSlewRate;
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      } else {
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        rampedTargetHeight = targetHeight;
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      }
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    } else if (rampedTargetHeight != targetHeight) {
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      // descending
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      if (rampedTargetHeight > targetHeight + staticParams.heightSlewRate) {
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        rampedTargetHeight -= staticParams.heightSlewRate;
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      } else {
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        rampedTargetHeight = targetHeight;
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      }
1960 - 87
    }
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  }
1970 - 89
 
1960 - 90
  // height, in meters (so the division factor is: 100)
1970 - 91
  // debugOut.analog[30] = filteredAirPressure / 10;
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  debugOut.analog[30] = (125200 - filteredAirPressure) / 100;
1775 - 93
}
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// takes 180-200 usec (with integral term). That is too heavy!!!
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// takes 100 usec without integral term.
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uint16_t HC_getThrottle(uint16_t throttle) {
1960 - 98
  int32_t height = getHeight();
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  int32_t heightError = rampedTargetHeight - height;
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101
  static int32_t lastHeight;
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103
  int16_t dHeight = height - lastHeight;
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  lastHeight = height;
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106
  // DebugOut.Analog[20] = dHeight;
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  // DebugOut.Analog[21] = dynamicParams.MaxHeight;
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109
  // iHeight, at a difference of 5 meters and a freq. of 488 Hz, will grow with 244000 / sec....
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  // iHeight += heightError;
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112
  if (dHeight > 0) {
113
    debugOut.digital[0] |= DEBUG_HEIGHT_DIFF;
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    debugOut.digital[1] &= ~DEBUG_HEIGHT_DIFF;
115
  } else if (dHeight < 0) {
1961 - 116
    debugOut.digital[0] &= ~DEBUG_HEIGHT_DIFF;
1960 - 117
    debugOut.digital[1] |= DEBUG_HEIGHT_DIFF;
118
  }
119
 
120
  /*
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    if (iHeight > INTEGRAL_LIMIT) { iHeight = INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 1; DebugOut.Digital[1] = 1;}}
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    else if (iHeight < -INTEGRAL_LIMIT) { iHeight = -INTEGRAL_LIMIT; if (DEBUGINTEGRAL) {DebugOut.Digital[0] = 0; DebugOut.Digital[1] = 0; }}
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    else if (iHeight > 0) { if (DEBUGINTEGRAL) DebugOut.Digital[0] = 1;}
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    else if (iHeight < 0) { if (DEBUGINTEGRAL) DebugOut.Digital[1] = 1;}
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  */
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1961 - 127
  int16_t dThrottle = ((heightError * staticParams.heightP) << 10)
128
    /*+ iHeight / 10000L * staticParams.Height_ACC_Effect */- dHeight * staticParams.heightD;
1960 - 129
 
130
  // the "minGas" is now a limit for how much up / down the throttle can be varied
1961 - 131
  if (dThrottle > staticParams.heightControlMaxThrottleChange)
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    dThrottle = staticParams.heightControlMaxThrottleChange;
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  else if (dThrottle < -staticParams.heightControlMaxThrottleChange)
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    dThrottle = -staticParams.heightControlMaxThrottleChange;
1960 - 135
 
1961 - 136
  if (staticParams.bitConfig & CFG_SIMPLE_HEIGHT_CONTROL) {
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    if (!(staticParams.bitConfig & CFG_SIMPLE_HC_HOLD_SWITCH)
1960 - 138
        || (dynamicParams.heightSetting < 40 || dynamicParams.heightSetting > 255 - 40)) {
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      // If switch is not in use --> Just apply height control.
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      // If switch is in use     --> only apply height control when switch is also ON.
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      throttle += dThrottle;
142
    }
143
  }
1961 - 144
 
145
  /* Experiment: Find hover-throttle */
146
 
147
#define DEFAULT_HOVERTHROTTLE 50
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int32_t stronglyFilteredHeightDiff = 0;
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uint16_t hoverThrottle = 0; // DEFAULT_HOVERTHROTTLE;
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uint16_t stronglyFilteredThrottle = DEFAULT_HOVERTHROTTLE;
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#define HOVERTHROTTLEFILTER 25
1960 - 152
 
153
  stronglyFilteredHeightDiff = (stronglyFilteredHeightDiff
154
                                * (HOVERTHROTTLEFILTER - 1) + dHeight) / HOVERTHROTTLEFILTER;
155
  stronglyFilteredThrottle = (stronglyFilteredThrottle * (HOVERTHROTTLEFILTER
156
                                                          - 1) + throttle) / HOVERTHROTTLEFILTER;
157
 
158
  if (isFlying >= 1000 && stronglyFilteredHeightDiff < 3
159
      && stronglyFilteredHeightDiff > -3) {
160
    hoverThrottle = stronglyFilteredThrottle;
161
    debugOut.digital[0] |= DEBUG_HOVERTHROTTLE;
162
    // DebugOut.Analog[18] = hoverThrottle;
163
  } else
164
    debugOut.digital[0] &= ~DEBUG_HOVERTHROTTLE;
165
 
166
  debugOut.analog[20] = dThrottle;
167
  debugOut.analog[21] = hoverThrottle;
168
 
169
  return throttle;
1775 - 170
}
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172
/*
1821 - 173
 For a variometer thingy:
174
 When switch is thrown on, freeze throttle (capture it into variable)
175
 For each iter., add (throttle - frozen throttle) to target height. Maybe don't do ramping.
176
 Output = frozen throttle + whatever is computed +/-. Integral?
177
 */